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PZO9474 正义之路(Paths of the Righteous)
« 回帖 #60 于: 2017-06-24, 周六 02:13:21 »
此篇译文大部分取自援引自[四月]于【POTR】正义之道(Paths of The Righteous)之法术翻译。


信仰的魔力(Magic of the Faith)
拉贾瑟尔(Ragathiel)的信徒可以使用后述法术



【变化】斥火羽翼(Shield of Wings)[火]

等级:牧师/先知/奥能师 3,审判者 3,圣武士 3,游侠/猎人 3
施放时间:标准动作
成分:语言,姿势,法器
范围:个人
目标:自己
持续:1分钟/等级(见后文)
豁免:无
抗力:无

你获得五根燃烧之翼,它会赋予你翅膀数量 x 10尺(机动性普通)的飞行速度,起始为50尺的飞行速度。在获得该法术的效果后,当你将要首次承受火焰伤害时,一根翅膀会消失(同时降低飞行速度),而你会在该轮内获得30尺火焰抗力。当你仅剩下一根翅膀时(飞行速度为10尺),你的机动性会降低至不良(poor)。当你失去最后一根翅膀时,会在接下来的额外1分钟内变得免疫火焰伤害,本法术会在此之后结束。

原文
剧透 -   :
You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet. The first time in a round where you would take fire damage, a wing vanishes (reducing the fly speed granted) and you gain fire resistance 30 for the remainder of the round. When you are down to one wing (and a fly speed of 10 feet), your maneuverability drops to poor. When you lose your final wing, you become immune to fire damage for 1 additional minute, after which the effects of this spell end.
« 上次编辑: 2017-07-10, 周一 18:22:22 由 笨哈 »

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PZO9475 治疗者手册(Healer's Handbook)
« 回帖 #61 于: 2017-06-24, 周六 02:13:28 »
此篇译文大部分取自援引自[折剑者绯月]于【Healer's Handbook】医疗法术(healing spells)之法术翻译。


医疗法术
下列的医疗法术能被任何适洽的的施法者所利用,但他们最常见于前面所描述神的祭司,并且是选择前面所描述变体角色的最爱。



【咒法】(医疗)痛苦平衡(Balance Of Suffering) [死亡]

等级:牧师/先知/战斗祭司6,审判者6,秘学士6,萨满6,唤魂师6,女巫6
施放时间:标准动作
成分:语言,姿势,法器
范围:近距(25呎+5呎/2等级)
目标:一个生物以及另一个生物或不死生物
持续:立即
豁免:意志,通过则减半;见下文
抗力:有;见下文

你从一个生物那里借用生命之力,并将它灌输进另外一个生物的体内,对前者进行强有力的打击并恢复后者的生命。
  选择一个必须是活着的初始目标,以及必须是活物或者是不死生物的第二目标。初始目标将遭受9D6+每施法者等级1点伤害。成功的意志豁免可以将伤害减半。即使目标成功豁免也依然会因为伤害而死亡。
  如果第二目标是一个活着的生物,它将恢复等同于初始目标承受伤害量的生命值。如果第二目标是不死生物,它立即受到等同于初始目标承受伤害量的伤害。
  第二目标可以通过一个成功的意志豁免减半受到的治疗或者伤害(尽管受到治疗的第二目标可以像正常情况一样放弃豁免)
  这个法术将受到初始目标的法术抗力的影响;如果第二目标不自愿,则法术也会受到第二目标的法术抗力的影响。如果法术没有穿透初始目标的法术抗力,法术会失败并且失效。如果法术没有穿透第二目标,则初目标仍然会如同描述一般受到伤害,但是第二目标将不会被治疗或者伤害。

原文
剧透 -   :
You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and bolstering the life of the latter.

Choose an initial target, which must be alive, and a secondary target, which must be alive or undead. The initial target is dealt a number of points of damage equal to 9d6 + 1 point per caster level. A successful Will saving throw halves the damage dealt. The target might die from damage even if it succeeds on its saving throw.

If the secondary target is a living creature, it regains a number of hit points equal to the amount of damage taken by the initial target. If the secondary target is undead, it instead takes an amount of damage equal to that dealt to the initial target. The secondary target can halve the healing imparted or harm inflicted to it with a successful Will saving throw (although a secondary target receiving healing can forgo this saving throw as normal).

This spell is subject to the spell resistance of the initial target; if the secondary target is unwilling, this spell is also subject to the secondary target’s spell resistance. If the spell does not penetrate the initial target’s spell resistance, it fizzles with no effect. If it does not penetrate the secondary target’s spell resistance, the initial target is still harmed as described, but the secondary target is not healed or harmed.


【咒法】(医疗)疗效升华(Curative Distillation)

等级:鍊金术师/调查员2,牧师/先知/战斗祭司3
施放时间:标准动作
成分:语言,动作,材料(治疗药草,炼金药,或者至少价值50GP的治疗药水)
范围:接触
目标:一个接触到的生物
持续:立即
豁免:意志,通过则减半 (无害)
抗力:有 (无害)

你将材料的治愈成分浓缩起来,因此它变得异常有效和滋补。这个法术恢复目标1D8+每施法者等级1点生命值(最大+10),同时给予目标材料成分的好处。分开投掷决定这个法术和材料成分恢复的生命值。


原文
剧透 -   :
You concentrate the healing potential of the material component so that it’s exceptionally potent and restorative. This spell restores a number of hit points equal to 1d8 + 1 point per caster level (maximum +10) to the target, and also grants the target the benefits of the material component. Roll the hit points restored separately when determining how many total hit points this spell and the material component restore.


【咒法】(医疗)医疗圣炎(Healing Flames)[火,善良]

等级:牧师/先知/战斗祭司4,审判者4,圣骑士4
施放时间:标准动作
成分:语言,姿势,法器
区域:以你为中心10呎半径爆发
持续:立即
豁免:反射,通过则减半;见下文
抗力:有

你以辉煌的神圣力量释放出爆发的神圣火焰冲击所有区域内的生物。这会给予区域内邪恶生物伤害并治疗善良生物。造成的伤害或恢复的生命值均为每2施法者等级1D8(最大5D8)
这个法术对邪恶生物造成的伤害一半是火焰伤害,一半是神圣伤害因此不会受到基于火焰攻击的能量抵抗的减免。
  区域范围内的中立敌人依旧会受到火焰伤害,但是不会受到神圣伤害。区域范围内的中立盟友会受到善良生物一半的治疗量。在所有情况中成功的反射豁免可以减半受到的伤害。

原文
剧透 -   :
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. This deals damage to evil creatures and heals good creatures in the area. The amount of damage dealt and the number of hit points restored in each case is 1d8 points per 2 caster levels (maximum 5d8).

Half of the damage this spell deals to evil creatures is fire damage, and half of the damage is pure divine power that is therefore not subject to reduction by energy resistance to fire-based attacks.

Neutral enemies within the spell’s area of effect also take the fire damage, but do not take the divine damage. Neutral allies within the area are healed by half as much as good creatures. A successful Reflex saving throw halves the damage taken in all cases.


【咒法】(医疗)医疗标记(Healing Token)

等级:牧师/先知/战斗祭司2,德鲁伊2,审判者2,圣骑士2,游侠/猎人2,萨满2
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:每三个等级一个被接触的圣徽
持续:10分钟/等级
豁免:意志,通过则无效(物体)
抗力:有(物体)

你可以用自己的神圣力量每三个施法者等级灌注一个圣徽来建立连接,使被你接触的圣徽变成医疗标记。每个被标记的圣徽可以代表任何神明,除了他们的实际阵营。
  只要你装备或者持有你的法器,任何持有医疗标记的生物都可以使用你可以理解的语言以一个标准动作进行一次祈求。当他们这么做时,你会被无声地提醒到这次治疗祈求并能在你下一轮结束前的任何时候以一个直觉动作(immediate action)使用魔法治疗目标。
  你用来治疗目标的魔法既可以是治疗伤害的超自然能力(如果你还有使用次数)或者是一个属于医疗子学派的法术或者类法术(如果你可以使用的话)。在任何一种情况下,要通过这个法术使用任何能力或者施展任何法术,你必须能够将那个生物包括进去或者作为目标,以及能力的激活时间或者法术的施法时间必须不超过一个标准动作。

如果你通过医疗标记施展的能力或者治疗法术可以影响复数目标,例如群体治疗轻伤,那么这个能力或者法术会影响那个祈求治疗的生物以及在治疗法术的正常范围内持有被这个法术灌注圣徽的其他任何生物。
  举例,当你通过一个被转化成医疗标记的圣徽使用群体治疗轻伤,这个法术会治疗那个持有医疗标记并祈求治疗的生物和每施法等级一个同样持有标记的生物(任意两者不超过30尺)。但是,这次群体治疗轻伤只会治疗那些在范围内并持有医疗标记的生物。
原文
剧透 -   :
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing. Each of the targeted holy symbols can represent any deity regardless of the deity’s actual alignment.

As long as you wear or carry your divine focus, any creature carrying a token of healing can make a plea for healing in a language you understand as a standard action. When they do this, you are silently alerted to the plea for healing and can magically heal the target as an immediate action anytime before the end of your next turn.

The magical healing you use to do this can be either a supernatural ability that heals damage (if you have uses available) or a spell or spell-like ability that belongs to the healing subschool (if you can cast any). In either case, to use the ability or cast the spell through this spell, you must be able to include or target that creature, and the ability’s activation time or spell’s casting time must be no longer than one standard action.

If the ability or healing spell you use through a token would affect multiple creatures, such as mass cure light wounds, the ability or spell affects the creature that pleaded for healing as well as any other creatures within the healing spell’s normal range that are also holding a holy symbol imbued with this spell.

So, for example, when you use mass cure light wounds through a holy symbol that has been turned into a token of healing, that spell would heal the creature holding the token that pleaded for healing as well as one creature per level that is also holding a token (no two of which can be more than 30 feet apart). However, the mass cure light wounds spell would heal only creatures within range that are holding tokens.


【咒法】(医疗)鼓舞复苏(Inspiring Recovery)[影响心灵]

等级:牧师/先知/战斗祭司6,审判者6,圣骑士4,游侠/猎人4
施放时间:标准动作
成分:语言,姿势,法器
范围:中距(100呎+10呎/等级)
目标:一个目标生物以及其60呎内所有盟友;见下文
持续:立即 和 1分钟
豁免:意志,通过则减半(无害)
抗力:有(无害)

你可以治疗一个生物,伤害一个不死生物,或者唤起一个死亡不久的生物以战胜死亡的来临。
  目标生物恢复每2施法者等级1D8点生命值(最大10D8)
  这次治疗甚至可以唤回先前一轮内死亡生物的生机(但是他们死亡时间不能超过一轮)。如果治疗后的生物的生命值未低于该名生物体质属性的负值的话,它会复生,生命值处于这个新值并且伤势稳定。如果你用这个方法复生了一个死去的生物,神明的治愈之力会激励他和他们焕发出新的活力,所有处于该生物60尺内并能够看见他的盟友会在攻击,伤害,豁免投掷上获得+2士气加值,持续一分钟。被即死效果杀死的生物无法以这个方法复活。
  这个法术对不死生物造成伤害而不是治疗他们,也不能复活他们。

原文
剧透 -   :
You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death’s reach. The target creature regains 1d8 hit points per 2 caster levels (maximum 10d8).

This healing can even bring back to life creatures that have been dead within the previous 1 round (but they cannot have been dead for any longer). If you apply this spell’s healing to such a creature and its hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If you awaken a dead creature in this way, all allies of that creature within 60 feet who can see it regain consciousness gain a +2 morale bonus on attack rolls, damage rolls, and saving throws for 1 minute thereafter, as the healing powers of your deity have imbued them with renewed vigor.

Creatures killed by death effects cannot be revived this way. This spell deals damage to undead creatures rather than curing them, and it cannot bring them back to life.


【咒法】(医疗)净化躯体(Purify Body)

等级:鍊金术师/调查员4,牧师/先知/战斗祭司4,通灵者4,圣骑士4,异能者5
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:接触到的生物
持续:立即 和 1小时 或 直到消散
豁免:意志,通过则无效(无害)
抗力:无(无害)

你重列了对象的脉轮,并且减轻了他肉体上的痛苦,使他的身体回归原初,并消除任何痛苦或虚弱状态。
  你恢复对象3D8+每施法者等级1点生命值(最大+20)。如果治疗会使目标生命值超过其最大生命值,则目标立刻获得溢出生命值一半的临时生命,持续1小时。这些临时生命会在受到伤害的第一时间失去(尽管有一些临时生命会先于这些临时生命,例如来自 救助密示域的救助之盾 P21,或者来自复原专精魂域的巫术救助之盾P27)。
  这个法术同样会结束痛苦UM效果,移除所有肉体属性的属性伤害(基于力量,敏捷和体质)以及移除下列状态:目盲,目眩,耳聋,反胃,麻痹,恶心。

原文
剧透 -   :
You align the target’s chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.

You restore a number of hit points to the creature equal to 3d8 + 1 per caster level (maximum +20). If the healing would cause the target to exceed its maximum hit points, the target immediately gains half the excess healing from this spell as temporary hit points that last for 1 hour. These temporary hit points are lost first when the target takes damage (although some temporary hit points are lost even before these temporary hit points, such as the temporary hit points from the shell of succor oracle mystery, described on page 21, or the shell of succor hex granted by the restoration spirit specialization and described on page 27).

This spell also ends any painUM effects, removes all physical ability score damage (from Strength, Dexterity, and Constitution), and removes the following conditions: blinded, dazzled, deafened, nauseated, paralyzed, and sickened.



女巫法术
最狡猾的女巫们意识到,所谓最好的医疗就是根本不需要医疗。因此,以下的法术是被创造来最小化敌人可以在战斗中造成的伤害(或甚至完全让这种敌人中立)。



【惑控】(胁迫)愚者之灾(Befuddled Combatant)[诅咒、影响心灵]

等级:吟游诗人/歌者5,催眠师5,异能者5,萨满5,术士/法师/奥能师5,女巫5
施放时间:标准动作
成分:语言,姿势,材料(煮熟的面条)
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1小时/等级
豁免:意志,通过则无效
抗力:有

当你以这个方法来困惑你的目标,你在他的脑海中填充了扭曲的图像以及满是冲突和不连贯的思想,这使得目标变成一个低效的斗士以及极大削弱他的施法以及类似的能力。
在法术持续时间内,目标所有法术,类法术能力,超自然能力以及特异能力的DC减少4。目标任何会导致伤害的攻击,包括近战和远程物理攻击都会自动造成最小伤害。
这个法术的诅咒只会影响目标在受到诅咒后所造成的效果,而应用或者消除这个法术并不会改变目标已经释放的持续伤害效果。(例如目标被这个诅咒影响之前所施展的火云术)

原文
剧透 -   :
As a way to befuddle your target, you fill its mind with all manner of swirling images as well as baffling and incoherent thoughts, making the target an ineffective combatant and rendering its spellcasting and other such abilities much more feeble.

For the spell’s duration, the DCs of all of the target’s spells, spell-like abilities, supernatural abilities, and extraordinary abilities are reduced by 4. Any of its attacks that would deal hit point damage, including its melee and ranged physical attacks, deal minimum damage for the duration of this spell.

This curse applies only to effects created by the creature while this spell is actively affecting the target; applying or removing this curse doesn’t alter the ongoing damage of effects previously created by the target (such as an incendiary cloud spell that was cast before the target became affected by this spell).
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PZO9476 皇庭英豪(Heroes of the High Court)
« 回帖 #62 于: 2017-06-24, 周六 02:13:35 »
扶持法术
奥法受雇者变化多端的法术,在公民事物以及生产上尽可能的帮助贵族朝臣(或著在与更高位者对抗时获得上风)。下列的法术对贵族朝臣的奥法受雇者来说尤为平常,特别是在塔尔多的皇宫中,那些希望能在社交场合上更加平等的人。


【防护】惑控视力(Enchantment Sight)

等级:鍊金术师/调查员 2、吟游诗人/歌者 2、牧师/先知/战斗祭司 2、审判者 2、通灵者 2、催眠师 2、秘学士 2、圣武士 2、异能者 2、术士/法师/奥能师 2、唤魂师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:10分钟/等级 (D)

你的虹膜呈现略带紫色的色调,并且你可以看离你60呎内,被惑控效果所影响的生物。只有你能看到,一位处在惑控法术效果下的生物,头顶处散发微微的白光。你可以立即分辨这光的亮度是昏暗、中等、强烈、刺目,这取决于当前惑控效果中环级最高的法术(如同侦测魔法)。惑控中的魅惑或胁迫子学派,分别散发猩红色或翠绿色,

如果一名处在惑控效果下的生物在你的视线内,你可以以一个移动动作尝试一次法术辨识检定,来判断最高环的法术或是法术效果(DC=15+该法术环级,非法术效果,DC=15+1/2施法者等级)。

能阻碍预言系魔法的效果也同样会阻碍此法术。惑控视力可以被魔法恒定术恒定,须要由至少9级或更高的施法者,花费2500gp。

原文
剧透 -   :
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect. To your eyes only, a creature under the effects of an enchantment spell glows with a simple white light around its head. You can immediately discern whether the brightness of the light is faint, moderate, strong, or overwhelming depending on the highest spell level of enchantment currently in effect (as per detect magic). Enchantments of the charm or compulsion subschool glow with a scarlet or emerald hue, respectively.

If a creature under an enchantment effect is in your line of sight, you can attempt a Spellcraft check as a move action to determine the highest-level spell or spell effect (DC = 15 + the spell level, or 15 + 1/2 the caster level for a non-spell effect). Effects that block divination magic also block this spell.

Enchantment sight can be made permanent with a permanency spell cast by a caster of 9th level or higher, at a cost of 2,500 gp.


【防护】揭露情绪(Reveal Emotions)

等级:通灵者 3、催眠师 4、秘学士 4、异能者 4、唤魂师 4
施放时间:1分钟
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
区域:半径40呎扩散
持续:1小时/等级 (D)
豁免:无
抗力:有

你创造一个能抽出一名生物情绪灵光(PF异能冒险[OA]P.198)的区域。在此区域内的生物持续散发著代表他当前整体情绪装况的颜色,并且在离开此区域后还会持续1d4轮。这光对能看见该生物的生物来说都清晰可见。无情绪的生物或著不受此法术影响的生物,处于这片区域时散发暗紫色。

原文
剧透 -   :
You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures 198). Creatures within this area constantly glow with colors that represent their current overall
emotional state and continue to do so for 1d4 rounds after leaving the area. This glow is clearly visible to any creature that can see the creature. Emotionless creatures or creatures unaffected by this spell glow with a dull purple hue while within the area.


【幻术】(五官幻觉)无害遮掩(Shroud Of Innocuity)

等级:吟游诗人/歌者 3、通灵者 3、催眠师 3、异能者 3、萨满 3、术士/法师/奥能师 3、女巫 3
施放时间:1分钟
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名自愿的生物+一名/2等级,任两者之间不得相距超过30呎
持续:1小时/等级 (D)
豁免:无 (无害;见下)
抗力:无

所有受影响的生物被一副平庸的外貌所遮掩。这外观是多变的,取决于观察者,但永远是观察者所属种族、民族或国别中平凡的一员。这股熟悉感给受术者在常是对抗那些没有受此法术影响的生物,在交涉检定上给予+2加值。

面对受术者,态度为不友善或是敌意的生物,可以在他们首次遇到受术者时长是一次意志豁免来不信此效果。

原文
剧透 -   :
All affected creatures are veiled with a commonplace appearance. This appearance varies based on the viewer, but is always an ordinary member of that viewer's race, ethnicity, or nationality. This familiarity grants a +2 bonus on Diplomacy checks attempted by affected targets against those not affected by the spell.
Creatures with an attitude of unfriendly or hostile toward an affected target can attempt a Will save to disbelieve the effect the first time they encounter that target.


【防护】读唇者视力(Speechreader's Sight)

等级:鍊金术师/调查员 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、审判者 1、通灵者 1、催眠师 1、秘学士 1、异能者 1、术士/法师/奥能师 1、唤魂师 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1小时/等级 (D)

如果一名生物在你可以看到的100呎内,用你知晓的语言说话,你可以完美准确的读它的唇。使用此方式读唇会得到谈话中准确的措词,并不会帮助解译任何模糊的念头,像是密语或俚语。读唇需要一定程度的专注,而你在读唇时,会在其他察觉检定上受到-4的减值。

读唇者视力可以被魔法恒定术恒定,须要由至少9级或更高的施法者,花费2500gp。

原文
剧透 -   :
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy. Reading lips in this manner gives the exact wording of conversation and does not assist in deciphering any obfuscated ideas such as secret messages or slang. Reading lips requires moderate concentration, and you take a -4 penalty on other Perception checks while doing so.
Speechreader's sight can be made permanent with a permanency spell cast by a caster of 9th level or higher, at a cost of 2,500 gp.



以下内容为白药于【Heroes of the High Court】《皇庭英豪》渗透法术(Infiltration Spells) 之翻译。

渗透法术(Infiltration Spells)
无论是觊觎王权的叛乱分子还是立誓捍卫皇室利益的忠诚人士,以下的法术对他们都大有裨益。




【变化】(变形)虚假面容(False Face)

等级:鍊金术师/调查员1,吟游诗人/歌者1,审判者1,催眠师1,术士/法师/奥能师 1,女巫1
施放时间:标准动作
成分:语言,姿势,材料(一个折叠起来的纸面具)
范围:个人
目标:自己
持续:1小时/等级

这个法术能改变你面容的细节,以至于你看起来和之前判若两人。你的新面孔必须与你原来的的种族,种族特性以及性别相适应。你无法控制自己外表的细枝末节。然而,在施放该法术时,你能选择一个曾经用过的外形,这点允许你可以一直保有一个特定的身份

原文
剧透 -   :
This spell alters details of your appearance so that you are no longer recognizable as yourself. Your new appearance is within the norms for your race, ethnicity, and gender. You lack control over the details of your appearance; however, when casting false face, you can choose an appearance you previously used, allowing you to maintain specific identities.


【预言】谋逆探知(Perceive Betrayal)

等级:牧师/先知/战斗祭司6,审判者4,术士/法师/奥能师 7,女巫6
施放时间:1分钟
成分:语言,姿势,材料(12滴鲜血),器材(一枚价值500gp的银饰圈)
范围:个人
目标:自己
持续:1小时/等级

借由在银饰圈上涂上鲜血,你能感知到那些针对你遵从对象的叛逆意图,该对象在施法的时候选定。一旦有抱?谋逆意图的生物进入200尺范围内,该法术就会向你示警。然而这个法术无法定位该生物的位置。通过集中精神,你能判别出这个意图的强度,主要有下列分类:

  恶意(Ill Will):有人不喜欢你的主上,但他尚未打算与之对抗。
  图谋(Plotting):有人正在密谋对付你的主上
  迫在眉睫(Imminent):有人已经开始实施对付你主上的阴谋

  谋逆探知无法探测到免疫影响心灵效果或者思想探知的生物的意图

原文
剧透 -   :
By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to whom you defer, designated when you cast the spell. The spell alerts you when a creature with traitorous intent is within 200 feet, although it doesn't identify the source. By concentrating, you can learn the strength of the greatest threat, based on the following categories.
Ill Will: Someone dislikes your liege, but isn't planning to act against her.
Plotting: Someone is actively conspiring against your liege.
Imminent: Someone is in the process of carrying out a plot against your liege.
Creatures that are immune to mind-affecting or thought-detecting effects cannot have their intent detected by perceive betrayal.


【预言】戳破假象(Pierce Facade)

等级:鍊金术师/调查员1,吟游诗人/歌者1,牧师/先知/战斗祭司 1,审判者1,异能者1,术士/法师/奥能师 1,女巫1
施放时间:标准动作
成分:语言,姿势,材料/法器(一枚老鹰的眼珠)
范围:接触
目标:一个接触到的生物
持续:10分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

目标在看穿易容的察觉检定上获得+5洞察加值。这个加值在施法者等级提高到7级时增加到+10

原文
剧透 -   :
The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus increases to +10 at caster level 7th.
« 上次编辑: 2017-07-14, 周五 00:39:58 由 笨哈 »

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PZO9477 异能选集(Psychic Anthology)
« 回帖 #63 于: 2017-06-24, 周六 02:13:41 »
此篇译文大部分取自援引自[超脑洞带鱼]于 【PA】异能选集 Psychic Anthology之法术翻译。


法术
无限卷轴中同时包含了如下法术,尽管没有一个学者知道究竟是什么人(或者什么东西)最初构想了这些法术。




【惑控】躁乱灵光(Aura of Distraction)[影响心灵]

等级:异能者 2,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势
区域/color]:以自己为中心,20呎半径弥漫
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

你散发出由次声波噪音以及心理意象组成的灵光,这令专注变得困难。任何在灵光范围内豁免失败的生物在专注检定上承受-5减值。一个生物在进入灵光范围内时必须尝试意志豁免,并且在生物离开灵光范围的时候,减值立即结束。在豁免中成功的生物免疫本次施放的该法术,即使它离开并重新进入了灵光范围。但是当法术重新施放时,它必须进行另外一次意志豁免。你免疫你自己的躁乱灵光。

原文
剧透 -   :
You emit an aura of subsonic noise and mental imagery that makes concentrating difficult. Any creature within the aura that fails its save takes a –5 penalty on concentration checks. A creature must attempt the Will save upon entering the area of the aura, and the penalty ends as soon as the creature leaves the aura. A creature that succeeds at its save is immune to the effects of the aura for this casting of the spell, even if it leaves and reenters the aura, but must attempt another Will save each additional time this spell is cast. You are immune to your own aura of distraction.


【塑能】力场爆发(Burst of Force)[力场]

等级:异能者 5,术士/法师/奥能师 5
施放时间:标准动作
成分:语言
范围:以自己为中心,20呎半径爆发
持续:立即
豁免:强韧,通过则减半(见描述)
抗力:有

通过爆发式的念动力场,你对其他所有影响范围内的生物造成每施法者等级1d6点力场伤害(最大15d6点伤害)。通过成功的强韧豁免将伤害减半。在这个强韧豁免中失败的生物必须再通过一次强韧豁免,否则会被击倒在地。

原文
剧透 -   :
With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damage) to all other creatures in the affected area. A successful Fortitude save reduces the damage taken by half. A creature that fails its Fortitude save must also succeed at a Reflex save or be knocked prone.


【惑控】(胁迫)衰竭剧痛(Debilitating Pain)[影响心灵、痛苦UM]

等级:异能者 3,女巫 3
施放时间:标准动作
成分:语言,姿势,材料
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮/3等级
豁免:意志,通过则部分生效(见描述)
抗力:有

你的目标被无比剧烈的痛苦所压垮,这使得它在对本法术的豁免失败时会被震慑(stunned)。若成功通过豁免则改为眩晕(dazed)1轮。

原文
剧透 -   :
The target is overcome with intense pain, causing it to be stunned on a failed save or dazed for 1 round on a successful save.


【惑控】(胁迫)群体衰竭剧痛(Debilitating Pain, Mass)[影响心灵、痛苦UM]

等级:异能者 5,女巫 5
目标:一个生物/4等级

该法术的功能如同衰竭剧痛一般,除了你可以每4个施法者等级指定一个生物为目标。

原文
剧透 -   :
This spell functions as per debilitating pain, except you can target one creature for every 4 caster levels you have.



【预言】阿卡西窥视术(Glimpse of the Akashic)

等级:异能者 8
施放时间:整轮动作
成分:语言,姿势
范围:个人
目标:自己
持续:1天 或 直到发散(见描述)

你扩展你的意志来尝试揭示隐藏在阿卡西记录(Akashic Record)中完美的知识。这种连接非常难以建立和保持,并且在施放法术的时候也很难知道究竟会获得什么样的知识。保存在阿卡西记录中的信息通过这种方式来获取时,通常足以淹没你的意识。所以你的意识会将它先放在一边,直到需要时再启用。在接下来的一天中,你可以通过自由动作激活你从阿卡西记录中获取的知识;当你这么做时,你在所有的技能鉴定、属性检定、攻击检定、伤害检定、豁免检定以及战技检定上获得等于你的施法者等级的环境加值,持续1分钟。在这段时间结束之后,阿卡西记录中过量的自然原理侵入了你的心智,令你被震慑(stunned)2轮,接着恶心(sickened)1分钟。

原文
剧透 -   :
You expand your consciousness in an attempt to tap into the perfect knowledge contained within the Akashic Record. Such a connection is incredibly difficult to create and maintain, and it can be almost impossible to know at the time of the casting what knowledge will be gained. The information contained within the Akashic Record can be overwhelming when accessed in this fashion, so your mind partitions it away until needed. For the next day, you can activate the knowledge gained from the Akashic Record as a free action; when you do so, you gain a circumstance bonus equal to your caster level on all skill checks, ability checks, attack rolls, damage rolls, saving throws, and combat maneuver checks for 1 minute. At the end of this time, the overwhelming nature of the Akashic Record assaults your psyche, causing you to be stunned for 2 rounds and then sickened for 1 minute.


【塑能】直觉屏障(Reflexive Barrier)[力场]

等级:魔战士 3,异能者 3
施放时间:直觉动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮(见描述)
豁免:无(无害)
抗力:无(无害)

通过眨一只眼睛,你创造了一个偏折攻击的力场护壁来保护一个目标。目标在AC上获得等于你的施法者等级一半的偏斜加值。这个加值持续到你的下一轮开始。你可以作为对一次攻击的反应施放该法术,但是你必须在攻击检定结果揭示之前使用。

原文
剧透 -   :
In the blink of an eye, you erect a deflective barrier of force to protect one target. The target gains a deflection bonus to its AC equal to half your caster level. This bonus lasts until the beginning of your next turn. You can cast this spell as a reaction to an attack, but you must do so before the result of the attack is revealed.


【塑能】撕扯肢体 I(Rend Body I)

等级:异能者 5
施放时间:整轮动作
成分:姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:立即
豁免:强韧,通过则部分生效(见描述)
抗力:有

你使用念力撕扯目标生物的身体,将它的肢体一个个折断。目标生物承受每个你的施法者等级1d6点伤害(最大10d6点伤害)。如果这个法术造成了超过目标最大生命值一半的伤害,目标的一个肢体(随机选择)会被凶残地从身体上撕扯下来,并且会被随机抛到距离该生物15呎远的位置。目标承受每2个你的施法者等级1点流血伤害。该流血效果可以通过DC 15的医疗鉴定或者任何治疗生命值的效果来终止。但是断裂的肢体只能通过强力的治疗效果复原,例如医疗术(Heal)或者再生术(Regeneration)。如果伤害将目标的生命值降低到0以下,它所有的肢体都会受到上述效果影响。
没有可以辨识的解剖结构或者肢体的生物不受撕扯肢体影响。

原文
剧透 -   :
You lacerate the body of the target creature with telekinetic force, rending it limb from limb. The target creature takes 1d6 points of damage per caster level you have (maximum 10d6 points of damage). If this spell deals an amount of damage to the target equal to more than half its maximum hit point total, one of the target’s limbs (determined randomly) is gruesomely ripped from the target’s body and flies 15 feet away from the creature in a random direction. The target then takes 1 point of bleed damage per 2 caster levels you have. The bleeding can be stopped by a successful DC 15 Heal check or the application of any effect that heals hit point damage, but the limb can be restored only by powerful healing effects such as heal or regeneration. If the damage reduces the target’s hit points to below 0, all of its limbs are affected in this fashion.

Creatures without discernible anatomy or limbs are unaffected by rend body.


【塑能】撕扯肢体 II(Rend Body II)

等级:异能者 6

该法术的功能如同撕扯肢体I一般,除了目标承受每个你的施法者等级1d8点伤害(最大10d8点伤害)。该法术可以被降阶施法。

原文
剧透 -   :
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 10d8). This spell can be undercast.



【塑能】撕扯肢体 III(Rend Body III)

等级:异能者 7

该法术的功能如同撕扯肢体II一般,除了目标承受每个你的施法者等级1d8点伤害(最大15d8点伤害),另外,如果有肢体被从身体上扯断,只要流血伤害依然保持,目标就会恶心(sickened)。该法术可以被降阶施法。

原文
剧透 -   :
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 15d8), and if a limb is ripped from its body, the target is sickened for as long as the bleed damage persists. This spell can be undercast.


【塑能】撕扯肢体 IV(Rend Body IV)

等级:异能者 8

该法术的功能如同撕扯肢体III一般,除了目标承受每个你的施法者等级1d8点伤害(最大20d8点伤害),另外当造成了超过目标1/4最大生命值的伤害时,目标的一个肢体就会被扯断。该法术可以被降阶施法。

原文
剧透 -   :
This functions as per rend body III, but the target takes 1d8 points of damage per caster level (maximum 20d8), and one of the target’s limbs is ripped off if the amount of damage dealt is greater than 1/4 of its maximum hit point total. This spell can be undercast.


【惑控】(胁迫)感官过载(Sensory Overload)[影响心灵]

等级:异能者 2,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则无效(见描述)
抗力:有

你过载了目标生物的感官,让目标难以集中精神。在持续时间里,目标在尝试进行任何标准动作或者整轮动作时,必须成功通过一次与初始效果相同DC的意志豁免。豁免失败时,该生物失去触发该次豁免的动作。如果豁免成功,该生物可以进行该动作,但是这个法术效果不会结束。

原文
剧透 -   :
You overload the target creature’s senses, making it difficult for the target to concentrate. For the duration of the effect, the target must succeed at a Will save at the same DC as the original effect to perform any standard or full-round action. On a failure, the creature loses the action that triggered the saving throw. If successful, the creature is able to take the action, but this spell effect is not negated.


【塑能】念力打击(Telekinetic Strikes)[力场]

等级:魔战士 2,异能者 2,术士/法师/奥能师 2
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:一个生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

接触的生物的肢体充满了意念力量。在法术持续时间内,目标的徒手攻击或者天生武器攻击在成功的徒手攻击命中时造成额外1d4点力场伤害。

原文
剧透 -   :
The touched creature’s limbs are charged with telekinetic force. For the duration of the spell, the target’s unarmed attacks or natural weapons deal an additional 1d4 points of force damage on each successful unarmed melee attack.


【惑控】(胁迫)精神蛀虫 I(Thought Worm I)[影响心灵]

等级:异能者 2
施放时间:标准动作
成分:姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你将一个微弱的暗示植入到目标生物的精神中,让他减少对抵抗精神入侵的抵抗。在法术持续时间内,目标在对抗所有影响心灵的法术和效果的意志豁免上承受-2减值。

原文
剧透 -   :
You implant a minor suggestion within the target creature’s psyche that makes it less inclined to resist mental intrusion. The target creature takes a –2 penalty on Will saves against all mind-affecting spells and effects for the duration of the spell.


【惑控】(胁迫)精神蛀虫 II(Thought Worm II)[影响心灵]

等级:异能者 3

该法术的功能如同精神蛀虫I一般,除了目标的意志豁免减值改为-4。该法术可以被降阶施法。

原文
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This spell functions as per thought worm I, but the penalty on Will saves is –4. This spell can be undercast.


【惑控】(胁迫)精神蛀虫 III(Thought Worm III)[影响心灵]

等级:异能者 4

该法术的功能如同精神蛀虫II一般,除了目标在成功通过该法术意志豁免时,其意志豁免依然会在相同的持续时间内承受-2减值。该法术可以被降阶施法。

原文
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This functions as per thought worm II, except a target that succeeds at its Will save still takes a –2 penalty on Will saves against your mind-affecting spells and effects for the same duration. This spell can be undercast.


【惑控】(胁迫)精神蛀虫 IV(Thought Worm IV)[影响心灵]

等级:异能者 5

该法术的功能如同精神蛀虫III一般,除了目标的意志豁免减值改为-6,另外,目标在成功通过该法术意志豁免时,其意志豁免依然会在相同的持续时间内承受-3减值。该法术可以被降阶施法。

原文
剧透 -   :
This functions as per thought worm III, except that the penalty on Will saves is –6 and a target that succeeds at its Will save still takes a –3 penalty on Will saves against your mind-affecting spells and effects for the same duration. This spell can be undercast.
« 上次编辑: 2017-07-10, 周一 18:23:21 由 笨哈 »

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PZO9478 Monster Hunter's Handbook
« 回帖 #64 于: 2017-06-24, 周六 02:13:48 »
狩猎怪物法术

以下的法术给予魔物猎人们一把对抗他们猎物的致命刀刃。这些法术中,有些可以使用魔物残骸(这些东西可以从P.24的【采集残骸(Harvest Parts)】专长中获取)做为可选材料材料成分。



【变化】削弱抗力(Diminish Resistance)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、审判者 2、魔战士 2、催眠师 2、异能者 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料/法器
范围:中距 (100呎+10呎/等级)
目标:一个生物
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有

你削弱一个生物的一种能量抗力,是哪种则由你选择:强酸寒冷电击火焰音波。该名生物对这种能量的抗力减少5(最少为0)。在施法者等级3之后每5个施法者等级,此法术减少该生物的能量抗力额外多5点,最大到18等时的20点

原文
剧透 -   :
You weaken a creature’s resistance against one energy type you select: acid, cold, electricity, fire, or sonic. The creature’s resistance to that energy type decreases by 5 (minimum 0). This spell reduces the creature’s resistance by an additional 5 for every 5 caster levels beyond 3rd, to a maximum of 20 at 18th level.


【防护】守护知识(Guarding Knowledge)

等级:鍊金术师/调查员 3、吟游诗人/歌者 3、牧师/先知/战斗祭司 3、审判者 2、秘学士 3、异能者 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料/法器 (见下)
范围:个人
目标:自己
持续:1分钟/等级 (D)

当你在施展此法术时,选择一个特定的怪物(像选择红龙,而不是龙)以及一个该怪物的特殊攻击,此特殊攻击是要你用知识检定,或其他方式成功辨识出来的,例如鸡蛇兽(cockatrice)的石化灵光(petrification)能力,或是蜘蛛集群(spider swarm)的毒素(poison)。你在由你所选择的特殊攻击,于豁免检定上获得+4洞察加值。此加值并不会在其他怪物的同名能力类法术能力,来自职业等级或是装备所得到的特殊攻击上生效。如果你将一个从同种怪物身上获得的战利品做为可选材料成分,此加值增加至6

原文
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Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon) and one of its special attacks that you have successfully identified with a Knowledge check or otherwise researched, such as a cockatrice’s petrification ability or a spider swarm’s poison. You gain a +4 insight bonus on saving throws against the selected special attack. The bonus does not apply to saves against other monsters’ abilities of the same name, spell-like abilities, or special attacks derived from class levels or equipment. If you use a trophy from a monster of the exact same variety as an optional material component, the bonus increases to +6.


【变化】狩猎大师之矛(Huntmaster's Spear)

等级:反圣武士 1、血脉狂怒者 2、德鲁伊 2、游侠/猎人 1 、审判者 2、魔战士 2、秘学士 2、圣武士 1、萨满 2
施放时间:10分钟
成分:语言、姿势、材料/法器 (见下)
范围:接触
目标:被碰触的非魔法矛(spear)
持续:24小时 或 直至发散
豁免:意志,通过则无效 (无害、物体)
抗力:有 (无害、物体)

从游侠的宿敌列表中选择一个生物种类(以及子类,如果有)。当你施展此法术时,受术的矛会因为毁灭性的力量而嗡嗡作响,并在对抗所选择生物的种类时视为+1矛

你可以解消此法术以用此矛造成一种特别强大的攻击。此矛的重击威胁范围变成18-20,并且重击倍率变成x3。如果你的这次攻击是冲锋动作的一部分,那你进行此次冲锋时在你的基础速度上获得+30呎的增强加值。如果你在此次攻击中将此矛投掷出去,此矛的射程增量增加为80呎。如果你对一个精制品的矛施展此法术,那么在对抗所选择的生物种类时会获得破敌特殊能力,而且无论生物是什么种类,此矛都会自动无视任何伤害减免(除了DR/─)。当此次攻击结束后,此矛会被一股爆炸性的能量所完全摧毁。

除了你之外的任何生物,此矛对他们来说就是一般的矛。在此法术生效期间,你只能拥有一根狩猎大师之矛。如果你重复施放此法术,任何先前由此法术所获得的东西立刻结束。如果你使用你所选择之生物种类的残骸做为此法术的额外材料成分,你可以将施法时间缩短为一轮

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Choose one creature type (and subtype, if applicable) from the ranger’s favored enemy list. When you cast this spell, the targeted spear hums with destructive energy and functions as a +1 spear against creatures of the selected type.

You can discharge this spell in order to make an especially powerful attack with the spear. The spear’s critical range becomes 18–20 and its critical multiplier becomes ×3. If you make this attack as part of a charge action, you gain an enhancement bonus of +30 feet to your base speed while performing the charge. If you throw the spear as part of this attack, its range increment increases to 80 feet. If you cast this spell on a masterwork spear, it also gains the bane special ability against the selected creature type and automatically bypasses any damage reduction (except DR/—) regardless of the creature’s type. After resolving the attack, the spear is completely destroyed in a burst of energy.

Any creature other than you treats the spear as a normal weapon of its type. You can have only one huntmaster’s spear in effect at a time. If you cast the spell again, any previous instance of the spell immediately ends. If you expend a monster trophy of the type selected as an optional material component for this spell, you reduce the casting time to 1 round.


【防护】防护天生武器(protection From Natural Attacks)

等级:鍊金术师/调查员 3、德鲁伊 4、游侠/猎人 2、异能者 4、萨满 4、唤魂师 3、召唤师 3
施放时间:标准动作
成分:语言、姿势、材料/法器 (一片蜥蜴的鳞片)
范围:接触
目标:被碰触的生物
持续:1分钟/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

当你在施展此法术时,请从下表中选择一种天生武器:咬、爪抓、抵撞、蹄、螯夹、挥击、针刺、集群、尾扫、指爪、触手或翼击。在此法术持续时间内,受术者对所选择的天生武器,于所有攻击上获得DR5/─

原文
剧透 -   :
Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing. For the duration of the spell, the target gains DR 5/— against all attacks from natural weapons of the selected type.


【变化】作恶体味(repugnant Taste)[毒素]

等级:鍊金术师/调查员 3、吟游诗人/歌者 3、德鲁伊 4、游侠/猎人 3、催眠师 3、萨满 4、女巫 4
施放时间:标准动作
成分:语言、姿势、材料/法器 (芥菜种子)
范围:接触
目标:被碰触的生物
持续:10分钟/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

目标生物开始流出大量肮脏的液体,大多数的活物都对它反感。如果一个生物噬咬或是使用活吞能力对受影响的生物造成伤害,它必须通过一个强韧豁免检定,否则会反胃直到他下一轮结束为止。在一个生物因为此法术而反胃之后,随后对此法术每一次豁免失败,会获得恶心状态直至它下一轮结束为止。

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The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. When a creature deals damage to the affected creature with a bite attack or the swallow whole ability, it must succeed at a Fortitude saving throw or become nauseated until the end of its next turn. After a creature has become nauseated by this spell, each subsequent failed saving throw against the spell instead gives it the sickened condition until the end of its next turn.


【塑能】揭露光华(revealing Light)[光亮]

等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 2、审判者 2、通灵者 1、异能者 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、材料/法器 (一面镜子)
范围:接触
目标:被碰触的物体
持续:10分钟/等级
豁免:无
抗力:无

被碰触的物体放射出一阵闪烁的光芒(按照光亮术(light)),使半径20呎内的影子不断的闪动。生物在此区域时,隐匿技能会丧失所有种族加值,同时,这光也会压制任何因视觉伪装给予隐匿的加值(像是伪装网(camouflage netting)UE或是盗贼天赋伪装(camouflage))。这道变幻莫测的光也会妨碍心灵幻觉子学派相关之法术与效果,给予此区域内的生物在对抗这些效果的豁免检定上+2加值

原文
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The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius. Creatures lose any racial bonus on Stealth checks while in the area, and the light suppresses any bonuses on Stealth checks granted by visual camouflage (such as from camouflage nettingUE or the camouflage rogue talentAPG). The unpredictable light patterns also interfere with spells and effects of the pattern subschool, granting all creatures in the area a +2 bonus on saves against such effects.


【咒法】(创造)油腻之墙(slick Walls)

等级:吟游诗人/歌者 2、魔战士 2、术士/法师/奥能师 2、召唤师 2
施放时间:标准动作
成分:语言、姿势、材料 (一瓶油)
范围:近距 (25呎+5呎/2等级)
区域:以空间中的一点为圆心,半径30呎弥漫
持续:1分钟/等级 (D)
豁免:无
抗力:无

你将法术区域内的墙壁与天花板涂满了一种油腻的物质。在受影响的表面,所有攀爬检定的DC增加你施法者等级的两倍(最大+20)。生物在攀爬时,不能再受影响的表面上取10,即使它有攀爬速度或其它可以令它正常取10的能力也不行。此法术对魔法墙或是表面不起效果,像是造坑术(create pit)APG造出的洞的墙面。

原文
剧透 -   :
You coat all walls and ceilings within the spell’s area with a slick substance. The DC of all Climb checks for the affected surfaces increases by twice your caster level (maximum +20). Creatures cannot take 10 on Climb checks while scaling the affected surfaces, even if they have a climb speed or other ability that would normally allow taking 10. This spell has no effect on magical walls or surfaces, such as the sides of a hole created with create pitAPG.


【变化】凝实大地(Solidify Earth)[土]

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2、萨满 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料/法器
范围:近距 (25呎+5呎/2等级)
区域:每等级至多两个10呎立方体 (S)
持续:1分钟/等级
豁免:反射,通过则无效 (见下)
抗力:无

此区域内的岩石、泥土与其他种类的土壤变得更为紧密结实。掘地(Burrowing)的生物(包含那些使用潜地能力(earth glide)的)将视此区域为困难地形。任何生物在回合开始时,在此受影响区域进行掘地会被纠缠1轮(反射,通过则无效)震颤感知(Tremorsense)以及类似的感知能力于此区域内无效。有着掌控大地(earth mastery)这特殊能力的生物(像是土元素),只要该生物与他的目标都接触被此法术所影响的区域时,将加值翻倍加于攻击骰与伤害骰

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Stone, dirt, and other types of earth within the area become more tightly packed. Burrowing creature (including those using earth glide) treat the area as difficult terrain. Any creature that begins its turn burrowing in the affected area becomes entangled for 1 round (Reflex negates). Tremorsense and similar senses are ineffective within the affected area. Creatures with the earth mastery special ability (such as earth elementals) double their bonus on attack and damage rolls so long as both they and their targets are touching the area affected by this spell.


【幻术】(五官幻觉)沉寂心灵(telepathic Silence)

等级:通灵者 4、催眠师 4、秘学士 4、异能者 4、唤魂师 4
施放时间:1轮
成分:语言、姿势
范围:长距 (400呎+40呎/等级)
区域:以空间中的一点为圆心,半径60呎弥漫
持续:1轮/等级 (D)
豁免:无
抗力:无

在此区域内的生物无法传送或接收到心灵讯息,并且任何人在此区域内施展含有思维成分的法术,必须要通过一个专注检定(DC=20+两倍此法术的环位,此DC包括因为施展含有思维成分法术所应该要增加的DC)否则失去此法术。此外,在此区域内的生物,他们的思想无法被感知思维(Thoughtsense)侦测思想(detect thought)或类似的效果所侦测、定位以及读取。沉寂心灵并不妨碍法术瞄准生物的心灵,或不依赖沟通的法术,像是心灵戳刺(mind thrust)OA

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Creatures within the area cannot send or receive telepathic messages, and anyone in the area casting a spell with a thought component must succeed at a concentration check (DC = 20 + twice the spell’s level; this includes the increased concentration DC for casting spells with a thought component) or lose the spell. Furthermore, the thoughts of creatures within the area cannot be detected, located, or read with thought sense, detect thoughts, or similar effects. Telepathic silence does not hinder spells that target a creature’s mind or that do not rely on communication, such as mind thrustOA.
« 上次编辑: 2017-07-10, 周一 18:25:31 由 笨哈 »

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PZO9479 Heroes of the Darklands
« 回帖 #65 于: 2017-06-24, 周六 02:13:54 »
施法者们可以在奥瓦(Orv)的避难所深处找到这些奇异且古老的法术。




【防护】对敌意地雷(Animus Mine)[影响心灵]

等级:催眠师 2、异能者 3
施放时间:标准动作
成分:语言、姿势
范围:个人
持续:1小时/等级 或 直至发散
豁免:意志,通过则无效 (无害)
抗力:无

你在你的精神内植入了一枚精神地雷,任何试图操控你思维的行动将会触发这枚地雷。任何对你使用影响心灵(mind-affecting)效果的生物会触发这枚地雷,并对这位冒犯你的生物造成精神冲击。这股冲击造成每施法者等级1d6点的伤害(最大10d6)并且让目标陷入1d4轮的蹒跚(stagger)状态

如果目标通过了意志豁免检定,那他只会受到一半的伤害,并且蹒跚无效。这枚地雷不会让触发此法术的影响心灵效果失效。你可以使用一个迅捷动作(swift action)来压制这枚地雷1轮,好让别人能对你使用影响心灵效果。你在同一时间只能拥有一枚精神地雷。

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You implant a mental mine within your psyche that triggers against anyone attempting to manipulate your thoughts. Any creature that uses a mind-affecting effect against you triggers the mine, causing psychic backlash against the offending creature. This backlash deals 1d6 points of damage per caster level (maximum 10d6) and staggers the target for 1d4 rounds. 

If the target succeeds at a Will saving throw, it takes only half damage and negates the staggered effect. The mine does not disrupt the mind-affecting effect that triggered the spell. You can use a swift action to suppress the trigger of your mine for 1 round to allow someone to use a mind-affecting effect on you. You can have only one mental mine active at a time.


【防护】高等对敌意地雷(Animus Mine, Greater)[影响心灵]

等级:催眠师 4、异能者 5

如同对敌意地雷(Animus Mine)般作用,除了触发地雷的生物会震慑(stunned)1d4轮而非蹒跚。如果目标通过了意志豁免检定,那他只会受到一半的伤害,并且震慑无效。如果目标意志豁免检定失败,你对触发此法术的影响心灵效果的任何豁免检定自动成功。

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This functions as per animus mine, except the triggering creature is stunned for 1d4 rounds instead of staggered. If the target succeeds at a Will saving throw, it takes only half damage and negates the stunned effect. If the target fails this Will saving throw, you automatically succeed at any saving throw against the mind-affecting effect that triggered the mine.



【变化】埋葬(Entomb)

等级:德鲁伊 8、萨满 8、术士/法师/奥能师 8
施放时间:1分钟
成分:语言、姿势、材料 (一枚古代的异质晶簇,至少价值1000gp)
范围:中距 (100呎+10呎/等级)
目标:至多3个10呎立方体/等级 (S)
持续:永久
豁免:无
抗力:无

你指定一块地表的区域,并将它送到地下深处。在施法此法术时,被选择的区域将会轻微摇晃,警告附近的生物即将到来的危险。一旦此法术完成,被选择的区域将会被吸入地底,埋在一个独立的避难所中,内部的最高点离地表至多每施法者等级10呎。周围的大气与在被选择区域内的所有生物,在施法的最后也会一起被埋葬到避难所中。

这个魔法避难所保持在原来存在地表处正常的光亮、气温以及空气品质,但任何影响这些东西的魔法效果的持续时间并不会被延长。举个例子,一处阳光明媚的区域,尽管被深埋在地底下,将永远保持明亮的光芒,但暨明术(daylight)在该处会于持续时间结束时正常结束。

当创造避难所时,你可以在地表留下一条隧道(至多20呎宽),又或着你可以将避难所与外界完全隔离。施展此法术不会毁灭或是伤害任何已存在于你所选择放置此避难所的区域的任何东西,但取而代之的是他们在地下会被推向更远处。如果你的避难所被解除了,此被埋入的区域将回归地表,而任何因为避难所而转移的东西会回归原位。如果在地表已经有什么东西挡住了避难所的路径,那在避难所回归时会无害的将之推向一边。

原文
剧透 -   :
You designate an aboveground area and send it deep within the earth. During the casting of this spell, the chosen area is rocked by minor tremors that alert nearby creatures to the impending danger. Once the spell is complete, the chosen area is drawn into the earth and buried in a self-contained vault, with the uppermost point at a depth of up to 10 feet per caster level below the surface. The surrounding atmosphere and all creatures within the selected area at the end of the spell’s casting time are entombed in this vault.

The magic of the vault maintains the natural light, temperature, and air quality of the area as it originally existed aboveground, but any magical effects that affected these qualities do not have their duration extended. For example, a sunny field would remain brightly lit indefinitely, despite being buried underground, while a daylight spell would expire at the end of that spell’s duration.

When creating the vault, you can leave a tunnel to the surface world (up to 20 feet wide), or you can completely isolate the vault from the outside world. Casting this spell does not destroy or damage anything that may have existed in the ground where you choose to place this vault, but instead pushes it farther down into the earth. Should your vault be dispelled, the entombed area returns to the surface, and anything that may have been displaced by the vault returns to its original place. If there is something already on the surface that blocks the vault’s path, the vault pushes it harmlessly aside when returning.


【惑控】强化精神(Intensify Psyche)[情绪、影响心灵]

等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 2、通灵者 2、催眠师 1、异能者 2、术士/法师/奥能师 2、唤魂师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:一个生物
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

一股兴奋感充斥着受术者,放大了它所有的感受,无论好或坏。受术者在交涉、训养动物、表演以及察言观色检定上获得+2表现加值(competence bonus)。此外,当受术者正在此法术的影响下时,由受术者所施展或造成的任何含有情绪(emotion)或痛苦(pain)描述符的法术或效果DC增加1。但是,高度的敏感会使受术者在对抗含有情绪(emotion)或痛苦(pain)描述符的法术或效果时,于豁免检定上承受-2的减値。

原文
剧透 -   :
A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target creature gains a +2 competence bonus on Diplomacy, Handle Animal, Perform, and Sense Motive checks. In addition, the DC for any spells or effects with the emotion or pain descriptors cast or caused by the target increases by 1 while the target is under the effects of the spell. However, increased sensitivity causes the target to take a –2 penalty on saving throws against spells and effects with the emotion or pain descriptor.


【咒法】(传送)表面旅程(Surface Excursion)

等级:魔战士 5、秘学士 4、异能者 5、萨满 5、术士/法师/奥能师 5、唤魂师 4、召唤师 4、女巫 5
施放时间:3轮
成分:语言、姿势、材料 (一小搓在太阳下至少六小时的土壤)
范围:接触
目标:你以及至多每三个施法者等级1个生物
持续:1小时/等级 (D)
豁免:意志,通过则无效 (无害)
抗力:无

你可以立即将自身与碰触到的盟友们传送到你正上方最面向天空的表面。目的地的表面可能是坚实的地面或是水体(或其他液体)的表面,这取决于你的位置。如果将要抵达的表面会需要穿越位面的边界,或是你正上方并没有最面向天空的表面,此法术失败并且没有效果。

当此法术被施展时,一个魔法信标会出现在你离开以及前往的点。悬浮在空中3呎。这些信标对所有人来说都是不可见的,但当此法术施展时,你与那些盟友们可以感觉得到他。你和所有一开始被选为此法术目标的生物可以碰触抵达点的信标来传送回一开始离开的点。每个选择用这种方式回来的生物,会被传送到最开始离开点的信标所临接的自由空间。如果在离开点的信标附近已经被固态存在(举个例子,洞穴的瓦砾)所占据,那你以及与你一同传送的生物会受到1d6点的伤害并且被随机转移到距离信标100呎内的固态表面的开放空间。如果在100呎内没有开放空间,那此法术效果结束,也不会传送回归。

原文
剧透 -   :
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. The destination surface may be solid ground or the surface of a body of water (or other liquid), depending on your position. If reaching the surface would require crossing planar boundaries or no sky-facing surface exists directly above your position, the spell fails and has no effect.

When the spell is cast, a magical beacon appears at both your departure and arrival points, suspended 3 feet in the air. These beacons are invisible to everyone but you and those allies touched when the spell was cast. You and every creature originally targeted by the spell can touch the beacon at your arrival point to teleport back to your original departure point. Each creature that chooses to return in this manner is transported to a free space adjacent to the beacon at your original departure point. If the area around the departure beacon is occupied by a solid body (for instance, rubble from a cave-in), then you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a solid surface within 100 feet of the beacon. If there is no free space within 100 feet, the spell effect ends with no return transportation.


        就算是最聪明的幽暗地域冒险者迟早也会面临到正常手段所无法克服的障碍与危险。在没有一个有才华的施法者的情况下前往Nar-Voth冒险是极度愚蠢的事情,但下列许多的法术证实了在面对纳-沃斯(Nar-Voth)的挑战时,合理的低环法术是最有效的。

    聪明的队伍会同时利用经典法术以及这些针对幽暗地域特化过的法术,来开发有创意的使用方式;友善的幽暗地域居民常常教导这些法术与来自地表的人交好,所以不会说前脚才得到这些法术,后脚就被这些法术的主人们杀死。





【预言】绝处逢生(Grasp)

等级:吟游诗人/歌者 0、牧师/先知/战斗祭司 0、德鲁伊/猎人 0、魔战士 0、异能者 0、术士/法师/奥能师 0、女巫 0
施放时间:直觉动作
成分:语言
范围:个人
持续:立即
豁免:无
抗力:无

你在一个攀爬检定中失败,并且将会坠落时,你能以一个直觉动作(immediate action),施法此法术。你能以一个自由动作并承受-2的减値,立即尝试另一个攀爬检定。在一个特定的情况下,每一次连续的使用此法术,都会让减値增加2。如果成功,则你不会坠落,但你也不会因此在攀爬中更进一步。

原文
剧透 -   :
You can cast this spell as an immediate action when you fail a Climb check and would fall. You can immediately attempt another Climb check as a free action at a –2 penalty. Each successive use of this spell in a particular situation increases the penalty by 2. If successful, you don’t fall, but you don’t progress at climbing.


【变化】法师的徐行空间(Mage's Crawl Space)

等级:吟游诗人/歌者 2、萨满 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一块粘土)
范围:个人
目标:以你为中心的5呎球体
持续:1小时/等级 (D)
豁免:无
抗力:无

当你施展此法术时,你与邻接的自然岩石表面相融合,在内形成5呎的小型区域。如果此岩石的表面没有足够的体机,安全的容纳5呎球型中空区域,此法术失败。创造时,在这个中空区域内有充足空气可以给至多一个中体型生物在法术持续时间内生存所用,也可以多包含额外一个超小体型或更小的生物,像是一只魔宠。在法术持续时间结束时,你会立即被驱逐出在你融入地点,相邻最近的开阔空间。

原文
剧透 -   :
When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. If the stone surface does not have enough volume to safely contain a 5-foot sphere of empty space, the spell fails. When created, there is sufficient air within the pocket for up to one Medium creature to survive for the spell’s duration, including one additional Tiny or smaller creature, such as a familiar. At the end of the spell’s duration, you are immediately expelled into the nearest available open space adjacent to the surface you merged with.


【咒法】(创造)岩之鞭(Rock Whip)

等级:牧师/先知/战斗祭司 2、德鲁伊 2、魔战士 2、游侠 1、萨满 1、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:0呎
效果:由泥与土所构成的长鞭
持续:1轮/等级 (D)
豁免:无
抗力:无

一条挂满著破碎水晶与泥石的15呎鞭子出现在你的手掌心中。这个武器被视作非魔法长鞭,并造成1d8点钝击伤害。你可以挥舞这条长鞭,如同你擅长长鞭般,而且卸武(Disarm)破武(Sunder)战技对这条长鞭不起作用。这条长鞭能毫不费力的通过天然未加工的岩石,令你能忽视你跟目标之间,因为这种来源而形成的掩蔽(cover)。护甲与天生护甲对岩之鞭所造成的伤害没有效果(不同于一般长鞭),但此长鞭无法对异界生物(土)造成伤害。挥舞一条岩之鞭伴随着巨大的力量,当你使用岩之鞭对抗任何生物时,你可以作一个自由冲撞(bull rush)战技,使用你的施法者等级来取代你的基本攻击加值(base attack bonus),以及使用你的施法关键属性调整値(术士之于魅力、法师之余至立,等等)来取代你的力量调整値

原文
剧透 -   :
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This weapon is treated as a nonmagical whip that deals 1d8 points of bludgeoning damage. You can wield this weapon as a whip as if you were proficient with it, and it isn’t subject to the disarm or sunder combat maneuver. The whip passes through natural unworked stone effortlessly, allowing you to ignore cover between you and your target from such sources. Armor and natural armor have no effect on the damage dealt by a rock whip (unlike a normal whip), but the whip deals no damage to outsiders with the earth subtype. Attacks with a rock whip strike with resounding force; you can make a free bull rush combat maneuver against any creature you strike with a rock whip, using your caster level in place of your base attack bonus and your primary casting ability score modifier (Charisma for sorcerers, Intelligence for wizards, and so on) in place of your Strength modifier.


【幻术】(幽影幻觉)渐消阴影(Shadowfade)

等级:吟游诗人/歌者 1、审判者 1、魔战士 1、催眠师 1、术士/法师/奥能师 1、召唤师 1
施放时间:标准动作
成分:语言、姿势、材料 (一条蒙眼布)
范围:接触
目标:接触到的生物
持续:1分钟/等级 (D)
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

于黑暗区域中,渐消阴影的受术者对于使用黑暗视觉视物的生物是不可见的。在低光(dim light)区域中,在对抗使用黑暗视觉的生物时受术者获得隐蔽(concealment)。在正常光亮或更亮的环境中此法术没有效果,并且,如果受术者进入强光(bright light)区域或作出一个带有敌意的行动,那此法术自动解除。

原文
剧透 -   :
In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see. In areas of dim light, the target gains concealment against creatures using darkvision. This spell has no effect in areas of normal light or brighter, and is automatically dispelled if the target enters an area of bright light or takes a hostile action.


【预言】(探知)天帷(Skyshroud)

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、术士/法师/奥能师 3
施放时间:1分钟
成分:语言、姿势、器材 (一瓶地表的泥土)
范围:长距 (400呎+40呎/等级);见下
效果:一个半球,不能超过4+1/等级个10呎立方体 (S)
持续:1小时/等级
豁免:无
抗力:无

施法者于法术范围内选定一片半球型区域。如果一个坚实的物体会防碍到创造的半球(像是天花板或墙壁),那么此法术会用符合该区域的几何形状呈现,至多此法术效果选定的最大区域。这半球展示此法术施展点笔直向上的天空的图像。此效果会绕开天然的障碍物,像是岩石或石头,这些会阻碍目标位置到天空的东西。

此法术所创造的天空的图像,在需要用来观测天空、太阳、星星或其他特征(包含准备法术或是崇神典仪)的效果时,算作是真实的天空。此法术不会让某些法术或效果在半球型天空中显示图像[像是召雷术(call lightning)]。

此法术所创造出来的光亮正常作用,并且会对强光或阳光直射有易伤的生物造成伤害。

原文
剧透 -   :
The caster designates the area of a hemisphere within the spell’s range.
If a solid object would block the creation of the hemisphere (such as a ceiling or wall), the spell instead conforms to the geometry of the location up to the maximum area of effect for the spell.
The hemisphere displays an image of the sky as it appears directly above where the spell was cast.
This effect bypasses natural impediments, such as rock or stone, that would obstruct the targeted location from the sky.

The image of the sky created by this spell counts as the actual sky for purposes of effects that require view of the sky, sun, stars, or other features (including for spell preparation or deific obediences).
It does not enable spells or effects that draw effects from the sky (such as call lightning).

Light created by this effect functions normally and harms creatures vulnerable to bright light or direct sunlight.


    下列的法术可以帮助探险家躲避狩猎于瀬加美名幽深黑暗中的生物,与充满敌意的环境。有些法术只有较老练的施法者能够使用
但其他的就算是低阶冒险者也可以施展自如。



【变化】消除呼吸(Concealed Breath)

等级:鍊金术师/调查员 4、牧师/先知/战斗祭司 4、德鲁伊/猎人 4、萨满 4、术士/法师/奥能师 4、召唤师 4
施放时间:标准动作
成分:姿势、材料/法器 (一枚掌心大小的石头)
范围:接触
目标:接触到的活物
持续:1小时/等级;见下
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

此法术可以令受术者不受窒息的危机与负面影响,自由地保持呼吸。将法术持续时间平均地分配给所有被碰触的生物。因为此法术而不需要呼吸的生物不会有溺水的风险,也免疫需要呼吸的效果,例如吸入式的毒药。这并不会让他们免疫云雾或瓦斯这些并不需要你呼吸的攻击。当一个生物保持呼吸时,他不能说话或施展带有语言成分的法术[除非他使用法术默发(Silent Spell)]。此法术不提供生物正常的呼吸能力,他只是移除生物对呼吸的需求而以。

原文
剧透 -   :
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation. Divide the duration evenly among all creatures touched. A creature that doesn’t need to breathe because of this spell is not at risk of drowning and is immune to effects that require breathing, such as inhaled poisons. This does not grant immunity to cloud or gas attacks that don’t require breathing. While a creature is holding its breath, it can’t speak or cast spells with a verbal component (unless it’s using Silent Spell). This spell does not prevent a creature from breathing normally; it just removes the need for the creature to breathe.


【塑能】晨曦(Morning Sun)[光亮]

等级:牧师/先知 7、德鲁伊 7、审判者 6、萨满 7
施放时间:标准动作
成分:语言、姿势、材料 (价值500gp的金砂)
范围:近距 (25呎+5呎/2等级)
区域:半径60呎
持续:1分钟/等级 (D)
豁免:强韧,通过则无效以及反射,通过则减半;见下
抗力:无

此法术在法术范围内所需的地点,召唤一个微型太阳光球体,大约有一个人类的拳头这么大。这个球体在半径60呎爆发的范围,放射强光(bright light)。在强光中会承受减値的生物,那在此球体的照射范围内也会承受减値。那些在球体的放射范围内开始他们回合,会因为阳光所受伤获被摧毁的生物,必须通过一个强韧豁免检定否则就会蹒跚(staggered),直到他们离开受影响区域后1d4+1轮结束。非生物,像是会被阳光所摧毁的危险的真菌或与霉菌,会在法术持续时间内呈现惰性。

这个球体不能从施展时决定的位置移动。任何碰触或穿过它的东西都会受到10d6点的火焰伤害。一个成功的反射豁免检定能将此伤害减少至一半

原文
剧透 -   :
This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range. The sphere sheds bright light in a 60-foot-radius burst. Creatures that take penalties in bright light do so while within the sphere’s area of illumination. Creatures that start their turns within the area of illumination and that are damaged or destroyed by sunlight must succeed at a Fortitude save or become staggered until 1d4+1 rounds after they leave the affected area. Non-creatures, such as hazardous fungi and mold that are destroyed by sunlight, become inert for the duration of the spell.

The sphere cannot be moved from the place it was cast. The sphere deals 10d6 points of fire damage to anything it touches and anything that passes within 5 feet of it. A successful Reflex save reduces this damage by half.



【塑能】暗淡之焰(Pale Flame)[火]

等级:德鲁伊/猎人 2、萨满 2
施放时间:标准动作
成分:语言、姿势、材料 (卡弗莱特矿石的碎片)
范围:0呎
效果color]:火焰出现在你的手心
持续:1分钟/等级 (D)
豁免:无
抗力:有

此法术如同燃火术(produce flame)般作用,除了这火焰永远不会比昏暗光亮程度(dim light)更亮,这也包括那些因此法术而燃起的火。这些火焰的光亮距离只有一根火把光照范围的一半,并且在超过100呎外的地方看不到。这火焰造成2d6+1点/施法者等级的火焰伤害(最多+5)。对植物,这伤害增加至2d6+2点/施法者等级(最多+10)

译注:卡弗莱特矿石(Caphorite)暂时还没有人翻译,这是一种专门在幽暗地域中出产的矿石,它能发出有蜡烛亮度的澄紫色光芒。而又因为卓尔会在这种矿石附近种植真菌与其他植物(他们认为这些矿石有助于这些植物生长),所以又被称作卓尔石(drowstone)。

原文
剧透 -   :
This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). Against plants, this damage increases to 2d6 points + 2 points per caster level (maximum +10).


【防护】防卫辐射(Radiation Ward)

等级:鍊金术师/调查员 2、牧师/先知/战斗祭司 2、德鲁伊 2、游侠/猎人 1、萨满 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:被接触的生物
持续:1小时/等级 (D)
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

此法术的受术者在对抗基于辐射的效果时,于豁免检定上获得+4加值。此外,当受术者踏入有辐射的区域时会立刻意识到这件事,并且知道肆虐此区域辐射的等级(低、中、高、严重)。

原文
剧透 -   :
A creature warded by this spell gains a +4 bonus on saving throws against radiationbased effects. In addition, the warded creature is immediately aware when it enters an area of radiation, as well as the radiation level (low, medium, high, or severe) suffusing the area.
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PZO9480 Legacy of the First World
« 回帖 #66 于: 2017-06-24, 周六 02:14:01 »
此篇译文大部分取自援引自[girigiripony]于 【Legacy of the First World】第一世界的遗产之法术翻译。


猎杀精类法术FEY-HUNTING SPELLS
下列法术常被内海地区与精类战斗的人们使用。



【咒法】(创造)寒铁之缚(Cold Iron Fetters)

等级:牧师/先知/战斗祭司5,审判者 4, 秘学士 5, 游侠/猎人3,萨满5,术士/法师/奥能师 5,召唤师 4,女巫 5
施放时间:标准动作
成分:语言, 姿势,材料/法器(寒铁镣铐模型)
范围:中距(100呎+10呎/等级)
目标:一个生物
持续:1轮/等级(D)
豁免:反射,通过则无效
抗力:无

寒铁的镣铐出现在目标腿的周围,将每一个目标的移动速度减半。任何飞行生物的机动性都将会下降两个级别(比如从良好到不良,机动性最差到笨拙)。除此之外,任何拥有DR/寒铁或者DR/寒铁与魔法的目标。它将不能在法术的持续时间内使用超自然能力或者类法术能力来进行移动(像是任意门,传送术,或者融身入树)。

原文
剧透 -   :
Cold iron shackles materialize around the target’s limbs, reducing each of the target’s movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell.


【变化】钢脊(Iron Spine)

等级:牧师/先知/战斗祭司4, 魔战士3,术士/法师/奥能师 3,女巫3
施放时间:标准动作
成分:语言,姿势,材料/法器(寒铁锭)
范围:中距(100呎+10呎/等级)
目标:一个活物
持续:1轮/等级
豁免:无
抗力:有

你对目标发射出一块铁锭。如果你在一次远程接触攻击中成功命中,目标的骨骼或者外骨骼会变成锯齿状的寒铁碎片。在目标移动时,它会受到1d6点穿刺伤害,并会在1轮内陷入恶心,因为金属的脊椎刺进了他的血肉中。这个伤害会受到伤害减免的影响,但它会被视作寒铁和魔法武器来克服相应的伤害减免。被这个法术的影响的生物可以选择静止不动来避免受到伤害。拥有DR/寒铁或DR/寒铁与魔法的生物在被这个法术影响时会陷入反胃而不是恶心。这个法术对没有骨骼或硬质外壳的生物没有影响。

原文
剧透 -   :
You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target’s skeleton or exoskeleton turns into jagged shards of cold iron. Whenever the target moves, it takes 1d6 points of piercing damage and is sickened for 1 round as metal spines stab into its flesh. This damage is subject to damage reduction, but it overcomes damage reduction as though it were a weapon of cold iron and magic. A creature affected by this spell can choose to remain motionless to avoid taking damage. Creatures with DR/cold iron or DR/cold iron and magic affected by this spell are nauseated instead of sickened. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.



【惑控】凡人怖惧(Mortal Terror)[恐惧、影响心灵]

等级:反圣武士2,吟游诗人/歌者2,牧师/先知/战斗祭司2,审判者2,催眠师2,异能者2,萨满2,术士/法师/奥能师 2,女巫2
施放时间:标准动作
成分:语言, 姿势
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则部分生效(见下文)
抗力:有

一种被夸大的对死亡的感知被你灌注到了目标的脑海里,这驱使他进入到一种自我保护的状态中。目标变得战栗,并在每轮第一次受到伤害时(包括法术持续时间的第一轮),他必须成功通过一个意志豁免否则他的恐惧等级会上升一级(从战栗到惊惧,从惊惧到恐慌)。如果目标在恐慌的状态下豁免失败,它会在恐惧中动弹不得,并在法术剩余的持续时间内陷入无助。如果目标成功通过了一开始的意志检定,它会战栗1轮,但它的恐惧等级不能在那一轮中被法术效果进一步提升。

原文
剧透 -   :
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation. The target is shaken, and the first time each round the target takes damage (including the first round of the spell’s duration), it must succeed at another Will save or its fear level increases by one step (from shaken to frightened, and from frightened to panicked). If the target fails a saving throw against this effect while panicked, it is transfixed in terror and is helpless for the remainder of the spell’s duration. If the target succeeds at the initial Will save, it is shaken for 1 round but its fear level cannot be further increased by this spell’s effects during that round.


苍翠法术VERDANT SPELLS
绿母的信徒经常使用下列法术。



【咒法】(创造)诱惑孢子(Alluring Spores)

等级:德鲁伊/猎人 2, 萨满2,女巫2
施放时间:标准动作
成分:语言, 姿势,材料/法器(花粉块)
范围:中距(100呎+10呎/等级)
区域:20呎半径扩散
持续:1分钟/等级
豁免:强韧,通过则无效
抗力:有

这个法术会创造出一阵让心灵衰弱的花粉爆发。在范围内的生物必须通过一个强韧豁免否则就会在法术持续时间内,在对抗你的惑控法术或效果的豁免上获得-1减值。如果生物对你有性趣或者可能对你有性趣,这个减值提升到-2。

原文
剧透 -   :
This spell creates a burst of spores that weaken the mind. Creatures within the area must succeed at a Fortitude save or take a –1 penalty on saving throws against your enchantment spells or effects for the duration of this spell. This penalty increases to –2 for any creature that is (or could be) sexually attracted to you.


【防护】纠缠之结(Strand of The Tangled Knot)

等级:牧师/先知/战斗祭司1,审判者1,萨满1,女巫1
施放时间:标准动作
成分:语言, 姿势,材料/法器(一个小小的绳结)
范围:个人
目标:自己
持续:1轮/等级(D)

你模仿着绿母编制传奇绳结的方式,以此来巧妙地改变你的命运。下一次针对你的攻击会受到-10减值。如果这次攻击重击了,它将转而被视为普通的命中。

原文
剧透 -   :
You mimic tugging at the Green Mother’s legendary Tangled Knot to subtly alter your fate. The next single attack made against you takes a –10 penalty. If that attack is a critical hit, it is instead treated as a normal hit.


【变化】饥渴纠缠(Thirsting Entanglement)

等级:德鲁伊4,游侠/猎人4,萨满4

这个法术的功能如同纠缠术,只是植物会抓住目标并榨干他们的生命力。任何在避免被纠缠的豁免或者在挣脱检定中失败的生物会受到1d2点体质伤害。

原文
剧透 -   :
This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Any creature that fails a save to avoid becoming entangled or fails a check to break free takes 1d2 points of Constitution damage.


三相的魔法MAGIC OF THE THREE
下列法术和奇物常被玛芙的代理人所使用。玛芙的牧师可以将三重面相三相之视作为3环法术加入到她的法术列表中。她也能将三相APG作为4环法术加入到她的法术列表中,并将片刻预知作为8环法术加入进去。



【变化】三重面相(Threefold Face)

等级:通灵者3,术士/法师/奥能师 3,女巫3
施放时间:标淮动作
成分:语言,姿势,材料/法器(一个三端之结)
范围:个人
目标:自己
持续:9分钟

你长出了两张额外的脸,这三张脸等间距地环绕在你的头上, 每一张脸都是你性格不同方面的具象化(像是仁慈,欢愉,或者愤怒)。你获得全域视野并且不能被夹击。让你目盲,耳聋,变哑或者其他影响你面部的效果,包括赋予你更强视觉的正面效果,都只能影响你的一张脸(举个例子,需要施放三次目盲/耳聋术才能让你目盲)。即使在一张脸失明的时候你也会失去全域视野。这个法术不会赋予你额外的奇物位或者更多的头。当三重面相效果结束时,你将获得来自三张脸的所有状态,无论是正面的还是负面的。

原文
剧透 -   :
You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality that you choose (such as kindliness, joy, or wrath). You gain all-around vision and can’t be flanked. Effects that would blind you, deafen you, block your mouth, or otherwise affect your face, including beneficial effects that grant you exceptional vision, only affect a single face (for example, it would take three castings of blindness/ deafness to blind you). You lose all-around vision if even a single face becomes blind. This spell doesn’t grant you additional magic item slots or additional heads. When threefold face ends, you gain all the conditions from all three faces, for good or ill.


【预言】三重形态(Threefold Form)

等级:德鲁伊9, 异能者9, 女巫9
施放时间:标淮动作
成分:语言, 姿势,器材(一个由秘银制成的价值729gp的绿色三端之结)
范围:个人
目标:自己
持续:9轮

你从你的脑海中唤出了你在不同年龄下最理想的样子,并将其分成三个你的复制品。三重形态和二重分身(开拓者RPG异能冒险 158)的效果差不多,但是将会出现三个你而不是两个,这三副躯体都处在三相APG的效果之下,每一个都处于不同的理想年龄。除开三相带来的影响外,每一个身体都拥有所有影响着你的效果,就如同一般的双重分身一样。

原文
剧透 -   :
You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself. Threefold form functions as bilocation (Pathfinder RPG Occult Adventures 158), except there are three of you instead of two, and each of the three bodies is under the effect of threefold aspectAPG with a different idealized age. Other than the differences from threefold aspect, each body shares all other effects with you, as normal for bilocation.



【预言】三相之视(Threefold Sight)

等级:吟游诗人/歌者3, 通灵者3,秘学士3、异能者 3,术士/法师/奥能师 3,女巫3
施放时间:标淮动作
成分:语言, 姿势,材料/法器(一个三端之结)
范围:个人
目标:自己
持续:3分钟

你可以同时观察着数个可能的未来,这可以让你通过选择一条居中的道路来在灾难中绝境逢生。在法术的持续时间内,当你投一个攻击骰,豁免,或者技能检定时,投三次d20使用三者居中的作为最终结果(或者最高的,如果多于一个骰子出现了相同最高数目,又或者是最低的,如果多于一个骰子出现了相同的最低数目)。如果有其他能力让你在投攻击骰,豁免,或者技能检定时双骰取高或双骰取低,这个能力在不会生效而三相之视将会立即结束。

原文
剧透 -   :
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path. For the duration of this spell, whenever you roll for an attack, saving throw, or skill check, roll three d20 and use the middle of the three rolls (or the highest, if more than one die shows the same highest value, or the lowest, if more than one die shows the same lowest value). If another ability would make you roll an attack roll, saving throw, or skill check twice and take the higher result, roll twice and take the lower result, or reroll, that ability has no effect and threefold sight ends immediately.


时光法术TEMPORAL SPELLS
下列法术运用了夏依卡对于时间的掌握。夏依卡的牧师将三相APG作为4环法术加入到他们的法术列表中。他们也能将时间分歧时间回溯(见31页)作为8环法术加入到他们的法术列表中。



【咒法】(召唤)时之盟友(Ally Across Time)

等级:吟游诗人/歌者2,牧师/先知/战斗祭司2, 审判者 2、通灵者1,异能者 2、 游侠/猎人1,术士/法师/奥能师 2
施放时间:标淮动作
成分:语言, 姿势
范围:近距(25呎+5呎/等级)
效果: 每两等级1个充满无限时间可能性的5呎立方体
持续:1轮/等级
豁免:无
抗力:无

你创造与一个或多个5呎见方的充满无限时空可能的立方体,在这些立方体中你的时间线与你的平行存在相互交迭。以一个自由动作,你可以从一个你能看到的立方体中的一条替换时间线里召唤你自己的一个分身(这并不包括任何动物伙伴,魔宠,智能物品,或者其他生物),它将持续到你的回合结束。这个分身拥有你的数据(但他的生命值等于你的施法者等级),并能够威胁所有它邻接的方格,并且拥有你所拥有的团队专长。虽然这个分身看起来像是拥有你所拥有的全部装备,但它并不能使用这些装备,这些装备会在分身消失的时候消失。这个分身不能自愿离开它被召唤出来的那个方格。在它短暂的存在时间中,这个分身可以使用一次协助他人动作来协助你,但它不能使用其他类型的动作。一旦这个分身消失,它所占据的无限时空可能性立方也会消散。
在法术结束前你只能召唤一个分身。在4级后的每3级你能在法术结束前召唤一个额外的分身,但你不能同时拥有多于一个分身在现实中存在。

原文
剧透 -   :
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. As a free action, you can summon a duplicate of yourself (not including any animal companions, familiars, intelligent items, or other creatures) from an alternate timeline in one of the cubes you can see, which lasts until the end of your turn. This duplicate has your statistics (though its hit points equal your caster level), threatens all squares adjacent to it, and has any teamwork feats you have. Although the duplicate appears with all of the equipment you currently carry, it cannot use any of its equipment and all its equipment disappears when the duplicate does. This duplicate cannot voluntarily move from the space in which it’s summoned. During its brief existence, a duplicate can use the aid another action once to assist you, but it cannot take any other type of action. Once a duplicate disappears, the cube of temporal possibility it occupied dissipates.
You can summon only one duplicate before the spell ends. For every 4 caster levels you have beyond 3rd, you can summon an additional duplicate before the spell ends, though you cannot have more than one duplicate in existence at once.



【咒法】(召唤)时之军势(Army Across Time)

等级:吟游诗人/歌者4,牧师/先知/战斗祭司5, 审判者 4、通灵者3, 异能者5,游侠/猎人3,术士/法师/奥能师 5
效果:1个充满无限时间可能性的5呎立方体加上一个额外的立方体/等级

这个法术的效果如同时之盟友一样,但有以下两点不同。首先,在法术结束前,你可以召唤施法者等级个分身。其次,你最多可以同时拥有每3个施法者等级一个分身。

原文
剧透 -   :
This spell functions as ally across time as noted above with two exceptions. First, you can summon one duplicate per caster level before the spell ends. Second, you can have up to one duplicate in existence at a time for every 3 caster levels you have.


【变化】时间分歧(Time Divergence)

等级:异能者7,术士/法师/奥能师 7,女巫7
施放时间:迅捷动作
成分:语言,姿势,材料(价值100gp的秘银许愿石)
范围:个人
目标:自己
持续:立即

这个法术能让你看到未来的两种可能性,并能让你选择哪一个是你将要进入的未来。在完成这个法术后,你必须立即立即选择两个你在那个时刻可以施放的法术,这两个法术的施放时间是一个标淮动作;这些法术的效果将会同时生效,你能预知到这两个法术单独施放时造成的最终效果,范围效果,豁免投骰,以及其他可以造成的结果,就如同另外一个法术没有被施放一样。一旦你预见到了法术的最终结果,你可以选择哪一个现实最终将会发生,这将消耗一个标淮动作,已淮备的法术,以及必要的材料成分。另一个法术的效果将不会存在,也不会需要动作或者消耗已淮备的法术,法术位,或者材料成分。如果你法术的目标没有选择消耗任何资源和效果来对抗你的法术,这些资源也不会被消耗。如果在施放了这个法术后你没有立即遵从上述的指示,这个法术将不会有任何效果。
举个例子,在一个法师施放了这个法术之后,他可以对一个恶魔施放永恒静滞并对一群兽人施放火球术。当看到恶魔成功通过了对抗法术效果的意志豁免,而火球杀死了许多兽人,这个法师就可以选择让火球术生效。永恒静滞会被视作没有生效,它的法术位和消耗的材料也不会被消耗。
在一天中多次施放这个法术非常危险。在连续的24小时中第二次以及之后每次施放这个法术时,你必须通过一个DC为25的意志豁免,否则你的心智会承受太多的可能性与悖论,这会让你困惑24小时。当困惑效果让你攻击离你最近的生物时,你会转而消耗一个你最高环位的已淮备法术或者法术位(如果有的话),但没有任何效果。

原文
剧透 -   :
This spell allows you to witness two divergent decisions and choose which to pursue. Upon completing this spell, you must immediately choose two other different spells that you could cast at that moment and that each have a casting time of 1 standard action; these spells take effect simultaneously, and you must track all resulting effects, areas of effect, saving throws, and other outcomes separately as if each had been cast normally and the other spell had never happened. Once you’ve seen how each spell resolves, you must choose which version of reality occurred, expending the standard action, prepared spell, and material components as necessary. The other spell’s results are ignored and do not require an action or expend the prepared spell, spell slot, or material components. If the targets of the spell you did not choose expended any resources or effects to resist your spell, those resources or effects are also not expended. If you cast this spell and do not or cannot immediately follow the instructions described above, this spell has no effect.
For example, after casting this spell, a wizard could cast temporal stasis on a demon and fireball on a group of orcs. Seeing that the demon succeeds at its saving throw against temporal stasis and that the fireball kills many orcs, the wizard chooses the fireball to take effect. The temporal stasis is treated as if it had not been cast, and its spell slot and costly material component are not expended.
Casting this spell more than once in a single day is risky. On the second and subsequent casting in a 24-hour period, you must succeed at a DC 25 Will saving throw or be exposed to a crippling array of possibilities and paradoxes that leave you confused for 24 hours. Whenever this confusion would cause you to attack the nearest creature, you instead expend your highest-level remaining prepared spell or spell slot, if any, with no effect.

【咒法】(传送)时间回溯(Temporal Regression)

等级:德鲁伊9,异能者8,术士/法师/奥能师 8,女巫8
施放时间:标淮动作
成分:语言, 姿势,法器(装有价值1500gp时铜(horacalcum)粉末的沙漏)
范围:个人和近距(25呎+5呎/2等级;见下文)
持续:1轮/等级 或 直至发散
豁免:无
抗力:无

当你完成这个法术时,记录下你当前的位置状态,包括你的总生命值以及正在影响你的效果和它们的持续时间(e.g.毒药,恶心,属性伤害,以及法术效果)。这个法术可以创造出一个在时空中的灯塔,它不能被除了你之外的任何人侦测到。以一个标淮动作,当你在灯塔范围内并且法术的效果还没有消散时,你可以发散这个法术来让你传送到原来的位置,并让你恢复到你在施放这个法术时的状态;这不会回复任何已经消耗的物体,充能,或者你在这段时间中使用过的法术。这不会扭转其他人身上的效果,对于其他人来讲这看起来就是你传送到了灯塔的位置然后回复到了你在灯塔被设置时的状态。时间回溯会损伤你的身体,当法术发散时,法术在施放后的每2轮你都会承受1个临时负向等级。这个负向等级会在24小时小时后消失。
你也可以以一个直觉动作而不是标淮动作来将这个法术发散,这将使你传送回你灯塔的位置,但这会完全地毁掉该法术的法器。

原文
剧透 -   :
When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g. poison, sickened, ability damage, and spell effects). This spell creates a beacon in space-time that’s imperceptible to anyone but you. As a standard action while you are within range of the beacon before the spell’s duration expires, you can discharge the spell to transport yourself back to the marked location and restore yourself to the condition you were in when you cast the spell; this does not restore any expended items, charges, or spells you may have used during that time. This does not reverse effects for anyone else, and to bystanders it appears as though you teleported to the beacon location and regained conditions you had when the beacon was set. Temporal regression strains your body; when the spell is discharged, you gain 1 temporary negative level for every 2 rounds that passed since you cast the spell. These negative levels disappear after 24 hours.
You can discharge the spell to transport yourself back to your beacon as an immediate action instead of a standard action, but doing so utterly and entirely consumes the spell’s focus.
« 上次编辑: 2017-11-12, 周日 12:38:32 由 笨哈 »

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PZO9481 Adventurer's Armory 2
« 回帖 #67 于: 2017-06-24, 周六 02:14:09 »
法术
下列的法术全都需要一件施法者穿着的衣物作为法术的器材成分,而法术可以施放在平凡或魔法的衣物上。法术或许会需要施法者移除该物品来使其发挥作用(像是安逸斗篷)或著只要该物品是穿上的,就能提供效益(像是适足之靴)。在后者的情况,任何穿戴该衣物的生物获得该效益,但就算当物品没有被穿戴时,法术的持续时间仍旧持续流逝。



【防护】盟军斗篷(Allied Cloak)

等级:吟游诗人/歌者 3、血脉狂怒者 3、魔战士 3、秘学士 2、术士/法师/奥能师 3、召唤师 3
施放时间:标准动作
成分:语言、姿势、器材 (斗篷或外衣)
范围:个人
目标:自己
持续:1轮/等级
豁免:无
抗力:无

你使一件斗篷(cloak)、披肩、斗篷(poncho)或其他你穿戴着的外衣活化,援助与守护你。这斗篷对你的AC提供+2的盾牌加值。此外,每轮一次,在你的回合内,你可以以一个自由动作,指挥你的斗篷使用援助他人行动来协助你的技能检定、攻击骰或AC。斗篷的攻击加值或总技能加值,等同你的施法者等级+施法关键属性调整值(吟游诗人是魅力、法师是智力,以此类推)。如果在法术持续时间中,另一个生物穿戴着斗篷,该斗篷会提供它的保护与援助给穿戴者,但斗篷在使用援助他人行动上,使用同样的加值,如同你还是穿戴者。这斗篷不能采取任何其他种类的行动。

译注:cloak、poncho都是斗篷,但cloak就是一般我们常看到的,披在身后的那种;poncho则是南美人穿戴的,会罩住上半身,手下从下方伸出的那种。

原文
剧透 -   :
You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you. The cloak provides a +2 shield bonus to your AC. In addition, once each round during your turn, you can take a free action to direct your cloak to use the aid another action to assist your skill check, attack roll, or AC. The cloak has an attack bonus or a total skill bonus equal to your caster level plus your key spellcasting ability score modifier (Charisma for bards, Intelligence for wizards, and so on). If another creature dons the cloak during the duration, the cloak provides its protection and aid to the wearer, but it still uses the same bonus on the aid another actions as if you were the wearer. The cloak cannot take any other type of action.



【变化】华裙翩翩(Billowing Skirt)

等级:吟游诗人/歌者 2、审判者 2、秘学士 2、萨满 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、器材 (一件裙子、短裙或长袍)
范围:个人
目标:自己
持续:1分钟/等级
豁免:无
抗力:无

一件妳穿着的裙子、短裙或长袍令你能够控制你在空中的坠落。一名生物身着被附上魔法的衣物,坠落的速度变慢,如同受到羽落术(feather fall)的影响,并且能以一个移动动作,尝试一次DC15飞行技能检定,来盘旋一轮。

原文
剧透 -   :
A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A creature wearing the enchanted item of clothing falls slowly as if affected by feather fall and can attempt a DC 15 Fly skill check as a move action to hover in place for 1 round.


【变化】攀爬抓勾(Grappling Scarf)

等级:吟游诗人/歌者 1、审判者 1、秘学士 1、术士/法师/奥能师 1
施放时间:标准动作
成分:语言、姿势、器材 (围巾)
范围:个人
目标:自己
持续:1分钟/等级
豁免:无
抗力:无

一条你穿着的围巾磨损,最终变成勾状,并可以延长到不可思议的长度。尽管你的勾子重量跟围巾一样,在磨损结束后如爪勾(grappling hook)般运作,并可以用来扔掷,射程增量为20呎。在此法术持续时间内,你的勾子在首次扔掷可以伸长至100呎。不论材料为何,勾子足够强韧,并能轻易用来攀爬,就好像打好结的丝绳。在法术持续时间结束时,勾子分离并且返回先前的形状,如果你还没准备好取回它,它会在它的位置上缓缓飘落。

原文
剧透 -   :
A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths. Although your scarf retains its weight, its frayed ends function as a grappling hook that can be thrown with a range increment of 20 feet. Your scarf elongates to 100 feet the first time it is thrown during the spell duration. Regardless of its apparent material, the scarf is as strong and easy to climb as a knotted silk rope. At the end of the duration, the scarf detaches and returns to its former shape, fluttering down from its position if you haven’t already retrieved it.



【咒法】(治疗)安逸斗篷(Restful Cloak)

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2、秘学士 2、圣武士 2、游侠 2、萨满 2
施放时间:标准动作
成分:语言、姿势、器材 (斗篷)
范围:个人
目标:自己
持续:1小时/等级
豁免:无
抗力:无

你穿着的一件斗篷状变成一顶帆布帐篷,大到能够容纳四名中体型生物,牢牢的搭在临接你的一处平坦区域(如果没有那种区域,此法术失败)。当在这帐篷休息时,除了其他任何休息的效益外,一名生物每小时重获1点生命值。此外,一名疲乏(fatigued)的生物在帐篷内休息一小时后会失去该疲乏状态,但一次安逸斗篷只能恢复该生物一次疲乏状态。在此法术持续时间结束时,帐篷变回斗篷。如果帐篷在法术持续时间到期之前被移动了,则此法术立即结束。


原文
剧透 -   :
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell’s duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell’s duration, the spell immediately ends.



【变化】塑形围巾(Sculpted Cape)

等级:吟游诗人/歌者 1、秘学士 1、游侠/猎人 1、萨满 1、术士/法师/奥能师 1、女巫 1
施放时间:标准动作
成分:语言、姿势、器材 (披肩,或宽松的外衣)
范围:个人
目标:自己
持续:1分钟/等级
豁免:无
抗力:无

你的围巾、斗篷或披肩硬化并且就算被移开也保持着它的形状。一件塑型围巾有着2点硬度以及等同你施法者等级的生命值,并且可以支撑每施法者等级/1磅重。一件未被穿着的塑形围巾可以提供掩蔽(cover)。

原文
剧透 -   :
Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has hardness 2 and a number of hit points equal to your caster level, and it can support 1 pound of weight per caster level. An unworn sculpted cape can provide cover.


【变化】适足之靴(Surefoot Boots)

等级:德鲁伊/猎人 2、秘学士 2、游侠 2、萨满 2
施放时间:标准动作
成分:语言、姿势、器材 (鞋类)
范围:个人
目标:自己
持续:1轮/等级
豁免:无
抗力:无

你碰触了你的靴子、鞋子或其他鞋类并对他们注入就算在最险峻的地形,也能牢牢抓稳的能力。当处于此法术的效果时,该鞋类的穿戴着在对待任何有关平衡的特技技能检定时,就好像穿戴者骰出了一颗20。

原文
剧透 -   :
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. While the spell is in effect, the footwear’s wearer treats any Acrobatics skill check to balance as though the wearer had rolled a 20.
« 上次编辑: 2017-11-09, 周四 18:39:55 由 笨哈 »

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PZO9482 Blood of the Sea
« 回帖 #68 于: 2017-06-24, 周六 02:14:15 »
此篇译文大部分取自援引自[靛蓝的鸢尾草]于【BotS】海洋之血——魔法物品和法术节译之法术翻译。



海洋法术(SPELLS OF THE SEA)
下列法术是由海洋和水面施法者为远征大洋而准备的,但这些法术已经扩展到了大型港口和海底城市。一些海洋施法者很高兴地向地表居民传授他们的秘密。
除了这些法术之外,你可在战役设定中找到更多有用的新法术。这个资源还包括新的超魔专长,能帮助施法者在水下使用火焰和云雾法术,以及讲述了水下不同的施法规则。



【咒法】(创造)避水小屋(Arid Refuge)

等级:吟游诗人/歌者5,术士/法师/奥能师5,女巫5
施放时间:10分钟
成分:语言,姿势,材料(一块用布包裹的石头)
范围:近距(25呎+5呎/2等级)
效果:20平方呎的建筑
持续:2小时/等级(D)
豁免:无
抗力:无

你能在任何有至少20平方呎的相对平坦的非活体表面上创造出一个小型石质建筑,表面必须可以支撑建筑的重量(例如海床或水下山脊)。一扇门的轮廓会出现在你选择的墙或屋顶上。你和任何你在施法时指定的人可以穿过门,这扇门实际上是一种不透明的力场膜,能使周围的气氛不进入到建筑里。你没有指定的生物可以通过成功的DC 28的力量检定来强行通过。庇护所就和一座普通的石质建筑一样坚固,能像石头一样抵挡火焰和高温,而且不受普通投射物的影响(但不是被攻城机械或巨人所投掷的那种)。
这个庇护所有八个铺位,一个搁板桌,八个凳子和一个写字台。这些家具如果被从庇护所里搬走,就会消失。庇护所里拥有新鲜的、可呼吸的空气,可以在庇护所内不断得到补充,但不能穿透力场膜。庇护所的室温维持在70℉,无论外界温度如何。
这个法术只能在水下施展。

原文
剧透 -   :
You conjure a small stone building on any relatively flat nonliving surface at least 20 feet square that can support its weight (such as the ocean floor or an underwater ridge). The outline of a door is marked on one wall of your choice or on the roof. You and anyone you designate as the spell is cast can pass through the door, which is actually an opaque membrane of force that keeps the surrounding atmosphere from entering the structure. Creatures you have not designated can force their way through the door with a successful DC 28 Strength check. The shelter is as strong as a normal stone building, resists flames and fire as if it were stone, and is impervious to normal missiles (but not the sort cast by siege engines or giants).
The shelter contains eight bunks, a trestle table, eight stools, and a writing desk. These furnishings disappear if removed from the shelter. The shelter contains fresh, breathable air that replenishes within the shelter but does not pass through the membrane of force. The shelter’s interior maintains a temperature of 70° F regardless of the temperature outside the shelter.
This spell can be cast only underwater. 


【咒法】(医疗)速凝术(Instant Clot)

等级:炼金术师/调查员1,吟游诗人/歌者1,牧师/先知/战斗祭司1,德鲁伊/猎人1,审判者1,圣武士1,游侠1,萨满1,女巫1
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:接触的活物
持续:1轮/等级(D)
豁免:无(无害)
抗力:有(无害)

当这道法术被施放时,目标会立即停止流血效果,当目标被挥砍或穿刺武器伤害到时,并不会有鲜血流出来。目标会受到攻击的全部伤害,但由于伤口不会流血,他们不会吸引具有感知血液能力(如鲨鱼)的生物。如果目标在这个法术生效的同时遭受另一种流血效果,则流血效果结束,法术也会立即被解除。

原文
剧透 -   :
Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon. The target takes the full amount of damage from attacks, but because the wounds produce no blood, they do not attract creatures with the ability to sense blood, such as sharks. If the target suffers another bleed effect while this spell is in effect, the bleed effect ends and the spell is immediately dismissed. 


【幻术】(五官幻觉)淤泥法球(Silt Sphere)

等级:吟游诗人/歌者3,术士/法师/奥能师3
施放时间:标准动作
成分:语言,姿势,材料(一颗光滑的石头)
范围:20呎
效果:以你为中心的20呎半径的球体
持续:1分钟/等级(D)
豁免:无
抗力:无

这种法术会产生一团虚幻的淤泥之云,飘荡在你的周围,并随你一起移动。当法术被施放的时候,泥巴云会为其中的生物(包括你)提供全隐蔽。在法术被施展之后进入云里的生物会由于幻象而获得隐蔽(但不是全隐蔽)。云里的任何生物都能正常地看到彼此,并能从云里往外看,如同云雾是透明的。如果一个生物,除了你之外,因为云而获得全隐蔽,并对任何敌人发起一次攻击,他就会失去全隐蔽,获得隐蔽。如果你对任何生物发起一次攻击,法术就会结束。
一个从外部检观察云雾的生物若成功通过DC20的知识(自然)检定,就能注意到淤泥云的紧凑和快速移动十分不自然,而这种生物可以尝试一次直觉豁免检定来看穿幻觉。其他情况(例如,如果淤泥云漂浮在其他清澈的水域中)可以修改知识(自然)检定的DC。
这个法术只能在水下施展。

原文
剧透 -   :
This spell generates an illusory silt cloud that drifts around you and moves with you. The cloud provides total concealment to creatures within it (including you) when the spell is cast. Creatures moving into the cloud after the spell is cast gain concealment (but not total concealment) due to the illusion. Any creatures within the cloud can see each other normally and can see out from within the cloud as though it were transparent. If a creature other than you that has total concealment due to the cloud makes an attack against any foe, it loses total concealment and gains concealment instead. If you make an attack against any creature, the spell ends.
A creature that examines the cloud from the outside and succeeds at a DC 20 Knowledge (nature) check notices the silt cloud is unnaturally compact and fast moving, and that creature can attempt an immediate saving throw to disbelieve the illusion. Other circumstances (such as if the silt cloud floats in the middle of otherwise clear waters) can modify the DC of the Knowledge (nature) check.
This spell can be cast only underwater.


【变化】暂缓溺水(Suspend Drowning)

等级:吟游诗人/歌者1,牧师/先知/战斗祭司1,德鲁伊/猎人1,游侠1
施放时间:直觉动作
成分:语言
范围:近距(25呎+5呎/2等级)
目标:一个中型或更小的溺水生物/等级,彼此相距不得超过20呎
持续:1轮/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

受影响的生物立即——虽然是暂时的——停止溺水,且在法术生效时不能窒息或溺毙。一个生命值已经因为溺水降到1以下的目标会立刻恢复到1点生命值。魔法会让目标在法术的持续时间里可以正常呼吸、喝水和说话,但是目标不能吸入空气以增加肺部剩余的空气量。当法术效果结束时,目标会恢复溺水状态,除非处于一个允许他正常呼吸的环境中(例如一个呼吸空气的生物返回到了水面),或者已经获得了正常呼吸的方法(比如通过喝下一瓶水下呼吸药剂)。

原文
剧透 -   :
The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or drown while this spell is in effect. A target that had been reduced to below 1 hit point from drowning immediately returns to 1 hit point. The magic of this spell allows the targets to breathe, drink, and talk normally for the duration of the spell, but targets cannot inhale to increase the amount of air remaining in their lungs. When the spell effect ends, the target resumes drowning unless it is in an environment that allows it to breathe normally (such as an air- breathing creature returning to the surface) or has obtained a method of breathing normally (such as by consuming a potion of water breathing).
« 上次编辑: 2017-11-10, 周五 11:34:28 由 笨哈 »

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PZO9483 Elemental Master's Handbook
« 回帖 #69 于: 2017-06-24, 周六 02:14:23 »
此篇译文大部分取自援引自[星云]于[EMH]元素大师手册之法术翻译。


水之法术
以下是为水之大师们准备的新法术。那些术士/法术的法术也隶属于水元素学派,该学派位于PF RPG QPG 142页;元素学派法师位于APG的194-196页。



【咒法】驱除血液(Expel Blood)[邪恶,水]

等级:术士/法师/奥能师7、召唤师6、女巫7
施放时间:1轮
成分:语言、姿势、材料 (取自三个不同生物各自的一滴血)
范围:近距 (25呎+5呎/2等级)
目标:一个小型或者更大的活物
持续:立即 和 1轮/等级
豁免:强韧,通过则无效
抗力:有

你可以操纵目标的一部分血液,强迫其排出受害者的身体并且形成一个受污染的水元素。除非目标通过了强韧豁免,否则就会受到2D4的体质伤害。此外,如果目标豁免检定失败,血液(或者是目标体内的液体,比如脓水)会从目标体内泼洒到附近的一个你选择空格。这些液体会立刻转变为一个大小和目标相同(最多大型)的炼狱水元素(PFRPG B1 294,126),这个邪恶的水元素没有制造漩涡能力,但是他有吸血特殊攻击(PF RPG B2 294),当水元素擒抱着敌人结束回合时,对敌人造成1D3的体质伤害。这个元素获得精通擒抱作为奖励专长。一经召唤,你就无法控制这个炼狱水元素,但是这个炼狱水元素在任何情况下都不会攻击你。这个法术对小型或者更小的生物无效,对没有血液或者体内没有液体的生物也无效。

原文
剧透 -   :
You animate a portion of the target’s blood, causing it to itself out of the victim’s body and form a corrupted water elemental. The target takes 2d4 points of Constitution damage unless it succeeds at a Fortitude saving throw. Additionally, if the target fails the saving throw, blood (or an analogous internal fluid, such as ichor) pours from the target’s body and pools in an empty adjacent square of your choice. The fluids immediately form into a fiendish water elemental (Pathfinder RPG Bestiary 294, 126) of the same size as the target (but not larger than a Large fiendish water elemental). This fiendish water elemental does not have the vortex ability, but it has the blood drain special attack (Pathfinder RPG Bestiary 2 294), which deals 1d3 points of Constitution damage at the end of the water elemental’s turn if it grapples a foe. The elemental gains Improved Grapple as a bonus feat. You have no control over the fiendish water elemental once it is summoned, though the water elemental does not attack you under any circumstances.
This spell does not affect creatures that are Small or smaller or those that don’t have blood or some analogous internal fluid.


【咒法】提升水位(Rising Water)[水]

等级:血脉狂怒者3、德鲁伊/猎人3、魔战士4、秘学士4、异能者4、游侠3、萨满4、术士/法师/奥能师4、召唤师4
施放时间:标准动作
成分:语言、姿势、材料 (睡莲叶)
范围:中距 (100呎+10呎/等级)
区域:圆柱形(20呎半径,10呎高)
持续:1轮/等级(D)
豁免:无
抗力:无

你可以在一片区域的地上或者在水的上方创造圆柱形的静水。这些水会快速成型但只会挤开空气,它不会把物体或者生物推走,但是任何在范围内的生物都会被淹没。区域内依赖空气呼吸的无意识生物会立刻开始溺水,但是在圆柱体内的其他生物可以进行屏息。正常穿过圆柱的生物需要通过DC10的游泳检定。否则,这个生物就得以四分之一的速度移动。
如果区域内没有足够空间来容纳整个圆柱体,这个圆柱体会达到尽可能大的程度,它会保持自己的形状并且在法术时间内无视重力,任何进入或者离开圆柱体边缘的生物都可以像是在普通水池边上岸或入水一样轻松。这些水会在法术持续时间结束时消失,因此在水中游泳的生物会立刻掉到地上。

原文
剧透 -   :
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water. The water forms quickly but displaces only air; it doesn’t push away objects or creatures, though anything in the area when the spell is cast is submerged. Unconscious air-breathing creatures caught in the area immediately begin to drown, but other air-breathing creatures can hold their breath while in the cylinder. Movement through the cylinder at normal speed requires a successful DC 10 Swim check (otherwise, creatures move at one-quarter speed). If conjured in an area with insufficient room for the entire cylinder, the cylinder attains its maximum possible size. It retains its shape in defiance of gravity for the spell’s duration, and any creature can enter or exit the cylinder’s sides as easily as stepping into or out of a pool of ordinary water.
The water disappears at the end of the spell’s duration, so creatures swimming in the water immediately fall to the ground.


【预言】涛言术(Speak With Waves)[水]

等级:德鲁伊/猎人6、萨满7
施放时间:10分钟
成分:语言、姿势、法器
范围:个人
目标:自己
持续:1分钟/等级

这个法术视为石言术但是只允许和至少和你一样大的静水或者是流动的淡水进行交谈。流水往往可以知道上游发生了啥,但是不知道下游的事情。

原文
剧透 -   :
This spell functions as stone tell but allows conversations only with a body of standing or flowing fresh water at least as large as you are. Flowing water can generally speak about events happening upstream but not events happening downstream.


【咒法】(医疗)浪尘飞溅(Spindrift Spritz)[水]

等级:牧师/先知/战斗祭司2、德鲁伊2、审判者2、圣武士1、游侠/猎人1、萨满2、唤魂师2
施放时间:直觉动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:立即
豁免:意志,通过则无效(无害)
抗力:有 (无害)

你只有当一个目标尝试进行一次针对造成疲乏,战栗,恶心,恍惚效果的豁免检定时才能对那个生物使用。目标的这次豁免检定可以双骰取高。

原文
剧透 -   :
You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions. The target can roll its saving throw twice and take the higher result


【咒法】(医疗)群体浪尘飞溅(Spindrift Spritz, Mass)[水]

等级:牧师/先知/战斗祭司4、德鲁伊4、审判者4、圣武士3、游侠/猎人3、萨满4、唤魂师4
范围:近距 (25呎+5呎/2等级)
目标:一个生物/等级,任意两个生物之间的距离不能超过20呎。

这个法术视为浪沫飞溅,除了上面提及的区别。

原文
剧透 -   :
This spell functions as spindrift spritz, except as noted above.


【防护】防水术(Waterproof)[水]

等级:炼金术士/调查员1、吟游诗人/歌者1、血脉狂怒者1、牧师/先知/战斗祭司 1、德鲁伊/猎人1、魔战士1、游侠1、萨满1、术士/法师/奥能师 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一个接触到的生物,或者一个接触到的物品,重量不能超过10磅/每等级。
持续:24小时
豁免:意志,通过则无效(无害)
抗力:有(无害)

这个法术让被触摸的物体在法术持续时间内防水,物体的重量不能超过10磅/每施法者等级。法术可以在任何普通液体(例如酒精和油脂)中保护物体,但是对于魔法创造的液体则无能为力。
如果法术被施展在一个生物上,那么这个生物和装备也会受到防水的效果,只要它被目标生物携带。如果目标生物扔下或者丢弃一个物品,该物品则不再受到这个法术的保护,即使目标生物之后再捡起来。
在这个法术影响下的普通可燃物依旧要暴露在空气中才能燃烧。

原文
剧透 -   :
This spell renders a touched object waterproof for the duration of the spell. The object must be no larger than 10 pounds per caster level. The spell protects the object from any mundane liquids (such as alcohol or oil) but not from magically created liquids.
If this spell is cast on a creature, all of that creature’s equipment is rendered waterproof as long as it is carried by the target creature. If the creature drops or discards an item, the item is no longer protected by this spell, even if the targeted creature picks it up later.
Mundane combustibles under the effects of this spell still need exposure to air in order to ignite.


气之法术SPELLS OF AIR
以下是为气之大师们准备的新法术。那些术士/法术的法术也隶属于气元素学派,该学派位于PF RPG APG 142页;元素学派法师位于APG的194-196页。



【塑能】暴风术(Blast Of Wind)[气]

等级:德鲁伊/猎人4、术士/法师/奥能师4
施放时间:标准动作
成分:语言、姿势
范围:60呎
效果:从你到极限距离的强力暴风线性弥漫。
持续:1轮
豁免:强韧,通过则无效
抗力:有

随着手部的上升手势和强力的呼气,你可以创造一次短暂而又强烈(90英里/小时)的阵风。这个法术可以视为造风术,但是区域内所有生物都会在计算法术效果时被视为比他的原本体型小一个等级。每比7级高4个施法者等级,生物就会被额外视为小一个体型(最多在15级时视为小三个体型。)

原文
剧透 -   :
With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind. This spell functions as gust of wind, except all creatures within the area are treated as though they were one size category smaller for the purpose of determining how the spell affects them. For every 4 caster levels beyond 7th, creatures in the area are treated as an additional size category smaller (to a maximum of three size categories smaller at 15th level)


【咒法】携风术(Carrying Wind)[气]

等级:德鲁伊/猎人3、萨满3
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
目标:自己
持续:10分钟/等级

当你施展这个法术时,一股风暴精魄会包裹着你并且依你指挥来载运你。当法术效果起效时,你在基础移动速度和和飞行速度上获得10呎增强加值。如果你没有飞行速度,你会获得10呎飞行速度和机动性不良。如果你的施法者等级在10-14,增强加值就会变为20呎(如果起效的话,你的飞行速度会变为20呎,和普通机动性)。如果你的施法者等级比15更高,增强加值会变为30呎(如果起效的话,你的飞行速度会变为30呎,和普通机动性)。

原文
剧透 -   :
When you cast this spell, a wind spirit envelopes you and carries you with it at your direction. You gain a +10-foot enhancement bonus to your base speed and fly speed while this spell is in effect. If you don’t have a fly speed, you instead gain a fly speed of 10 feet with poor maneuverability. If your caster level is 10th–14th, the enhancement bonus to these speeds is +20 feet (if applicable, your temporary fly speed is 20 feet with average maneuverability). If your caster level is 15th or higher, the enhancement bonus to these speeds is +30 feet (if applicable, your temporary fly speed is 30 feet with average maneuverability).


【变化】避雷针(Lightning Conductor)[气]

等级:血脉狂怒者2、德鲁伊/猎人3、魔战士3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料/法器 (微型金属棒)
范围:个人
目标:自己
持续:1分钟/等级 (D)

你可以用你的身体吸收闪电。在持续时间内,你可以吸收所有对你造成的闪电伤害,直到储存为18点伤害。任何过量伤害则会如常对你造成伤害。这些储存的能力会持续到他被花费或者是法术时间结束。如果你储存了至少6点伤害,你可以用一个迅捷动作,把所有能量在手上或者是手上的金属武器充能。当你充能手时,作为一个标准动作,你可以用一次不会引发借机攻击的近战接触攻击,或者是把这些能量作为一道射程30呎的射线发射。如果攻击命中,你会造成每储存6点伤害就会造成1D6的闪电伤害,并且这些能量会被消耗(剩余的部分则会被浪费)。充能武器则是会在你第一次用武器命中敌人时造成这种能量伤害。如果你的手或者是武器在回合结束时依旧有充能,或者是充能的武器在回合结束之前离开了你的手部,这些能量会无害消解。一旦你花费了吸收的能量,或者是吸收的能量消散了,你可以吸收更多的能量。储存在体内的最大能量上限是每比5级多2个等级就会有额外6点(最多在19级时到达60点吸收能量)。
如果你免疫闪电或者是有任何数值的闪电抗力,你就不能用这个法术吸收或消耗能量。

原文
剧透 -   :
You become capable of absorbing electricity with your body. For the duration, you absorb all electricity damage dealt to you until you have stored a total of 18 points of damage. Any excess damage affects you as normally. The energy remains stored until it is expended or the spell expires.
If you have at least 6 points of damage stored, you can expend all the energy stored in you as a swift action, charging your hand or a metal weapon in your hand. As a standard action while your hand is charged, you can make a melee touch attack that doesn’t provoke attacks of opportunity, or you can shoot the energy as a ray with a range of 30 feet. If the attack hits, you deal 1d6 points of electricity damage for every 6 points stored and the energy is expended (any remaining points are wasted). A weapon charged with this energy deals the damage as extra damage the first time you score a hit with the weapon. If your hand or weapon is still charged at the end of your turn, or if the charged weapon leaves your hand before the end of the turn, the energy dissipates harmlessly.
Once you have spent the absorbed energy, or if the absorbed energy dissipates, you can absorb more electricity damage. The maximum amount of damage you can store in your body at a time increases by 6 points for every 2 levels beyond 5th (to a maximum of 60 points of damage at 19th level).
If you are immune to electricity or have any amount of electricity resistance, you cannot absorb or expend energy with this spell.


【咒法】(医疗)复苏之风(Second Wind)[气]

等级:反圣武士3、牧师/先知/战斗祭司3、审判者3、圣武士3、游侠/猎人3
施放时间:迅捷动作或者是直觉动作;见下文
成分:语言
范围:个人
目标:自己
持续:立即

当你血量低于25%时才能施展这个法术。随着深深的呼吸,你可以呼唤清新的空气充满着你的肺部。你可以恢复2D8+每施法者等级1(最多+10)的生命值。你可以在你回合用迅捷使用这个法术或者是当你血量被带至0点时,用直觉动作使用这个法术。如果你不呼吸,你就不能获得这个法术的效果。

原文
剧透 -   :
You can cast this spell only when you have fewer than onequarter of your total hit points. With a gasping utterance, you summon invigorating air to fill your lungs. You heal 2d8 points of damage + 1 point per caster level (maximum +10). You can cast this spell either as a swift action on your turn or as an immediate action when you are brought to below 0 hit points. If you do not breathe, you can’t benefit from this spell.


【咒法】(创造)迷雾之墙(Wall Of Mist)[气]

等级:魔战士3、术士/法师/奥能师3、萨满 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:每等级10呎长的薄雾墙,或者是每等级5呎长的浓雾墙,都是20呎高
持续:1分钟/等级
豁免:无
抗力:无

随着一阵低语,你可以创造出一股静止的垂直雾墙。这个墙是直的,并且有1呎厚,每施法者等级有10呎长。这些墙壁会让视觉模糊,从墙壁一面对墙壁另外一面的生物会被视为隐蔽(20%失手率)。和墙壁共用占据的生物不会被视为在任何一边的墙外,也不能获得隐蔽的好处。此外,你可以选择创造一个每施法者等级5呎长的墙来增强浓度。除了会提供隐蔽之外,浓雾墙也会阻碍移动。尝试进入或者穿过浓雾的生物必须通过一个DC15的力量检定否则就会在下一回合开始之前陷入纠缠状态(并且无法移动)。在墙壁里面开始回合的生物可以在里面自由移动或者是从任意方向移出墙壁。只有烈风或者更强的风(大于31英里/小时)才能吹散墙,但是即使这样也需要一轮。

原文
剧透 -   :
With a whispered incantation, you conjure a stationary vertical wall of misty vapor. The wall is straight, is 1 foot thick, and has a length up to 10 feet per caster level. The wall obscures vision, granting concealment (20% miss chance) against creatures on the other side of the wall. A creature that shares a square with the wall counts as being on neither side of the wall and neither benefits nor suffers from the concealment.
Alternatively, you can create a wall with increased density, but doing so reduces the maximum length of the wall to 5 feet per caster level.
In addition to granting concealment, this denser wall also hinders movement. Any creature moving into or attempting to pass through the wall must succeed at a DC 15 Strength check or be entangled (and unable to move) until the start of its next turn. A creature that starts its turn in the wall can freely move within it or move out of the wall in either direction.
Only a severe or stronger wind (31+ mph) disperses the wall, and it does so in 1 round.
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PZO9485 Blood of the Coven
« 回帖 #70 于: 2017-06-24, 周六 02:14:37 »
诅咒法术
施法者们在烦扰别人上创意无限。



【死灵】(Calamitous Flailing)[诅咒]

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 4、催眠师 3、术士/法师/奥能师 4、唤魂师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名生物
持续:1分钟/等级 (D)
豁免:意志,通过则无效
抗力:有

你使受术者的攻击疯狂的失控,令他自身与周遭的人陷入危险。受术者在所有攻击骰上获得25%失手律。如果某一次攻击因为此法术效果而失手,受术者转而攻击一位盟友,或如果在最初攻击范围中没有他的盟友,他会转向攻击自己。使用最初攻击的攻击骰来对抗新目标的盔甲等级(Armor Class¬),来判定这攻击是否击中。这是一个诅咒效果。

原文
剧透 -   :
You cause the victim’s attacks to careen wildly, endangering itself and those around it. Your target gains a 25% miss chance on all attack rolls. If an attack misses due to this magical effect, the victim instead targets an ally, or else itself if there are no allies within range of the original attack. Apply the attack roll for the original attack to the new target’s Armor Class to determine if this attack hits. This is a curse effect.


【咒法】蜻蜓诅咒(Curse Of Dragonflies) [气、诅咒]

等级:德鲁伊/猎人 3、魔战士 3、萨满 4、术士/法师/奥能师 4、召唤师 4;女巫 3
施放时间:标准动作
成分:语言、姿势、材料
范围:中距 (100呎+10呎/等级)
目标:一名生物
持续:永久 (D)
豁免:意志,通过则无效
抗力:有

你令受术者被诅咒元素能量所复盖,让辽阔的天空对它深痛恶绝。如果受术生物想要试着飞离地面超过5呎,纸片虫会从天空喷发而出,环绕生物的周围阻碍他的行动。你每有3个施法者等级,受影响的生物的飞行机动性降低一阶。一名机动性降低到笨拙(clumsy)的生物必须每轮中它的回合结束时着陆,或著坠落。
此法术并不影响虚体生物或那些以其他方式致使难以捉模的生物(像是法师使用气化形体(gaseous form)来飞行)。

原文
剧透 -   :
You invest a target with cursed elemental energy, making the open skies anathema to it. If the affected creature ever tries to fly more than 5 feet above the ground, paper insects erupt from the air around the creature to interfere with its movement. The affected creature’s flight maneuverability decreases by one step for every 3 caster levels you have. A creature whose maneuverability would be brought below clumsy must land at the end of its turn each round or fall. This spell does not affect incorporeal creatures or creatures that are otherwise intangible (such as a wizard using gaseous form to fly).


【变化】苍天无眼(Fair Is Foul)[诅咒]

等级:反圣武士 2、牧师/先知/战斗祭司 3、萨满 3、术士/法师/奥能师 4、唤魂师 3、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一颗蝾螈眼球)
范围:接触
目标:接触到的生物
持续:永久 (D)
豁免:强韧,通过则无效
抗力:有

你以毁容或疼痛的变异诅咒受术者。受术者从奥术恶性状态表格(Arcane Malignancies table,见本书P.10)获得一项随机的畸变。被此法术所赋予的诅咒无法被解除,但可以被破除结界(break  enchantment)、有限祈愿术(limited wish)、神蹟术(miracle)、移除诅咒(remove curse,)或祈愿术(wish)所移除。

原文
剧透 -   :
You curse the target with a disfiguring or painful mutation. The target gains one random deformity from the Arcane Malignancies table (see page 10). The curse bestowed by this spell cannot be dispelled but can be removed with a break  enchantment, limited wish, miracle, remove curse, or wish spell.


【变化】鬼婆的调味料(Hag’s Seasoning)[诅咒]

等级:反圣武士 2、血脉狂怒者 2、德鲁伊/猎人 3、萨满 3、女巫 3
施放时间:标准动作
成分:姿势、材料 (少许香料)
范围:近距 (25呎+5呎/2等级)
目标:一名生物
持续:永久 (D)
豁免:无
抗力:有

你使受影响的生物有了超乎寻常的美味,令他成为兽性怪物、咬人昆虫、离群动物以及害虫的首选目标。对受害者成功进行噬咬攻击的生物,或以其他方式摄入受害者的一部份(像是吸血或活吞)会获得等于你施法者等级一半的临时生命值。这些临时生命值持续一小时。生物每天只能从此法术获得临时生命值一次,无论它咬了受术者多少次,或是咬了多少个不同的受诅咒目标。

原文
剧透 -   :
You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin. A creature that makes a successful bite attack against or otherwise ingests a portion of the victim (such as with drain blood or swallow whole) gains a number of temporary hit points equal to half your caster level. These temporary hit points last for 1 hour. A creature cannot gain temporary hit points from this spell more than once per day, no matter how many times it bites your target or how many different cursed targets it bites.


【咒法】深渊丧钟(Knell Of The Depths)[诅咒、水]

等级:德鲁伊/猎人 3、魔战士 2、萨满 3、术士/法师/奥能师 3、召唤师 3、女巫 2
施放时间:1轮
成分:语言、姿势
范围:接触
目标:一名生物
持续:永久
豁免:意志,通过则无效
抗力:有

你令受术者被诅咒元素能量所复盖,当受术者靠近水时,附近的水体就会被扰动,并且水之卷须会将之拖向更深的海低。受术者在游泳检定上承受-10的罚值,并且在任何液体中自动下沉15呎/每轮。如果能站在一个可以支撑他体重的固态表面,则该生物不会下沉,就算他被淹没了。

原文
剧透 -   :
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves. The target takes a –10 penalty on Swim checks and automatically sinks 15 feet per round when in any body of liquid. The creature does not sink if standing upon a solid surface capable of supporting its weight, even if it is submerged.
« 上次编辑: 2017-11-11, 周六 14:36:04 由 笨哈 »

线上 笨哈

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PZO9438 神话源始(Mythic Origins)(待补)
« 回帖 #71 于: 2017-06-24, 周六 02:14:43 »
剧透 -   :
« 上次编辑: 2017-12-07, 周四 02:43:29 由 笨哈 »

离线 splay

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #72 于: 2017-06-25, 周日 20:50:29 »
◎训诫射线译文大部分援引自格里菲因于 [扩展]牧师/先知扩展法术翻译之法术翻译。
Detect the Faithful
【防护】侦测信仰(Detect The Faithful)

此处的训诫射线似乎应该是侦测信仰?

线上 笨哈

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #73 于: 2017-06-25, 周日 21:49:59 »
◎训诫射线译文大部分援引自格里菲因于 [扩展]牧师/先知扩展法术翻译之法术翻译。
Detect the Faithful
【防护】侦测信仰(Detect The Faithful)

此处的训诫射线似乎应该是侦测信仰?

已修正

线上 笨哈

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #74 于: 2017-07-10, 周一 18:33:37 »
PZO9416(介绍)
PZO9431(边栏)
PZO9435(三个介绍)
PZO9444(介绍后半部分、边栏)
PZO9446(法术解释)
PZO9452(边栏)
PZO9466(最后介绍、7个法术)
PZO9476(简介、4个法术)

2017/07/14 12:40完成

然后,接下来就是21本没人动的玩家伴侣了(眼神死)
« 上次编辑: 2017-07-14, 周五 00:40:32 由 笨哈 »

离线 girigiripony

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #75 于: 2017-07-10, 周一 20:21:24 »
次元剑(Dimensional Blade)的描述好像错了?
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


线上 笨哈

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #76 于: 2017-07-10, 周一 20:32:46 »
次元剑(Dimensional Blade)的描述好像错了?

已修正

离线 星踪幻影

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #77 于: 2017-07-16, 周日 17:28:49 »
【塑能】紧急力场护罩(Emergency Force Sphere)[力场]
持续:1轮/等级(D)

有 可解消
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

线上 笨哈

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Re: 【万法全书─玩家伴侣篇】
« 回帖 #78 于: 2017-07-16, 周日 18:24:11 »
【塑能】紧急力场护罩(Emergency Force Sphere)[力场]
持续:1轮/等级(D)

有 可解消

(D)就是可解消
引用

  可解消 (Dismissible): 如果法术描述的「持续时间」一行中标示了「可解消 (D)」,表示你随时可以解消法术。你必须在法术距离之内并且说出解消的咒语,这咒语通常是由该法术的言语成分演变而来。如果该法术没有言语成分,则你可以使用手势解消法术。解消法术是一个标准动作并且不会引发借机攻击。由法术的本质所致,需要专注保持的法术总是可解消的,解消这类法术不需要动作,只需在自己行动结束的时候停止专注就可以了。

 


离线 靛蓝的鸢尾草

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Re: PZO9427 夜之血脉(Blood of the Night)
« 回帖 #79 于: 2017-07-16, 周日 21:36:31 »
以下的法术对吸血鬼以及吸血鬼猎人非常实用

【变化】化血为酒(Transmute Wine to Blood)

等级:牧师/先知/战斗祭司 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一瓶动物血液)
范围:接触
目标:一瓶至少价值10gp的葡萄酒
持续:立即
豁免:强韧,通过则无效 (物体)
抗力:有 (物体)

你将一瓶优质葡萄酒转化成一品脱的动物血液,足以喂饱一个有吸血(blood drain)能力的生物,这瓶血液如同来自一个1HD,中体型的动物。如果你使用了饥渴可选规则(见本书P.22),这血能满足一个不死生物的饥渴,使任何戒断效果无效,但并不会给予生物进食加值。这血会以正常的速度凝固与腐败。

原文
剧透 -   :
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die. If you are using the optional hunger rules (see page 22), this blood satiates an undead creature's hunger, negating any withdrawal effects, but does not grant the creature a feeding bonus. The blood coagulates and spoils at the normal rate.


化血为酒改为化酒为血
GGAD天下无敌!